Why Twitter does not gamify communication

IF 1 2区 哲学 Q3 ETHICS
Jacob Browning, Zed Adams
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Abstract

ABSTRACTA central question for understanding social media platforms is whether the design of these systems is itself responsible for the harmful effects they have on society. Do these systems push users toward unhealthy forms of engagement? Is there something inherently toxic about the design that distorts who we are when we use it? In a recent paper, Thi Nguyen argues that the design of Twitter is responsible for many of its most toxic outcomes. Nguyen’s argument is based on an analogy between Twitter and games. He argues that Twitter’s game-like features encourage users to rack up Likes and Retweets rather than engaging in the rich and subtle activity of communication. For Nguyen, this drive for high scores leads to many of the toxic effects of the platform. In this paper, we critique Nguyen’s argument. We contend that, in a crucial respect that matters, Twitter is not game-like. We show that the apparent plausibility of Nguyen’s argument rests upon overlooking this crucial disanalogy. Moreover, drawing out how Nguyen’s analogy breaks down makes clear not just that his account fails to explain Twitter’s toxicity, but also that it actively occludes the design choices that have negative effects on its users.KEYWORDS: Social mediaphilosophy of technologynormativity of artifactsargument by analogy Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 Unless noted, all emphases are in original.2 Another objection might arise at this point: what if there are games that do not have constitutive rules that sculpt temporary agency? This is an interesting objection, but it is first-and-foremost an objection to Nguyen’s account of games. If there are games that do not have constitutive rules that sculpt temporary agency, Nguyen would have to draw his proposed analogy between Twitter and games somewhere else.
为什么Twitter没有将交流游戏化
理解社交媒体平台的核心问题是,这些系统的设计本身是否应对它们对社会的有害影响负责。这些系统是否将用户推向不健康的参与形式?当我们使用设计时,是否存在某种固有的有毒物质扭曲了我们是谁?Thi Nguyen在最近的一篇论文中指出,Twitter的设计导致了许多最糟糕的结果。Nguyen的观点是基于Twitter和游戏之间的类比。他认为,Twitter的游戏式功能鼓励用户累积点赞和转发,而不是参与丰富而微妙的交流活动。对于Nguyen来说,这种对高分的追求导致了这个平台的许多负面影响。在本文中,我们对Nguyen的论点进行了批判。我们认为,在一个至关重要的方面,Twitter不像游戏。我们表明,阮的论点表面上的合理性是建立在忽视这一关键的差异之上的。此外,通过分析Nguyen的类比是如何被打破的,我们可以清楚地看到,他的描述不仅无法解释Twitter的毒性,而且还积极地屏蔽了对用户产生负面影响的设计选择。关键词:社会媒体技术哲学人工制品规范性类比论证披露声明作者未报告潜在的利益冲突。注1除特别注明外,所有重点均为原文此时可能会出现另一种反对意见:如果有些游戏没有塑造临时代理的构成规则会怎样?这是一个有趣的反对意见,但它首先是对Nguyen游戏描述的反对意见。如果有些游戏没有塑造临时代理的基本规则,Nguyen就不得不将Twitter与其他地方的游戏进行类比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.60
自引率
23.10%
发文量
144
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