Using Virtual Reality to Support Retrieval Practice in Blended Learning: An Interdisciplinary Professional Development Collaboration between Novice and Expert Teachers

Q1 Social Sciences
Pamela Cowan, Rachel Farrell
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引用次数: 0

Abstract

This small-scale study comprised an evaluation of a teacher professional learning experience that involved the collaborative creation of resources using immersive virtual reality (VR) as a retrieval practice tool, specifically focusing on the open access aspects of the SchooVR platform. SchooVR offers teachers and students tools to enhance teaching and learning by providing a range of virtual field trips and the ability to create customised virtual tours aligned with curriculum requirements. By leveraging the immersive 360° learning environment, learners can interact with content in meaningful ways, fostering engagement and deepening understanding. This study draws on the experiences of a group of postgraduate teacher education students and co-operating teachers in Ireland and Northern Ireland who collaborated on the creation of a number of immersive learning experiences across a range of subjects during a professional learning event. The research showcases how immersive realities, such as VR, can be integrated effectively into blended learning spaces to create resources that facilitate retrieval practice and self-paced study, thereby supporting the learning process. By embedding VR experiences into the curriculum, students are given opportunities for independent practice, review, and personalised learning tasks, all of which contribute to the consolidation of knowledge and the development of metacognitive skills. The findings suggest that SchooVR and similar immersive technologies have the potential to enhance educational experiences and promote effective learning outcomes across a variety of subject areas.
在混合学习中使用虚拟现实支持检索实践:新手和专家教师之间的跨学科专业发展协作
这项小规模研究包括对教师专业学习体验的评估,该体验涉及使用沉浸式虚拟现实(VR)作为检索实践工具的资源协作创建,特别关注schoolvr平台的开放获取方面。schoolvr通过提供一系列虚拟实地考察和创建符合课程要求的定制虚拟旅行的能力,为教师和学生提供增强教学和学习的工具。通过利用沉浸式360°学习环境,学习者可以以有意义的方式与内容互动,促进参与并加深理解。本研究借鉴了爱尔兰和北爱尔兰的一组研究生教师教育学生和合作教师的经验,他们在一次专业学习活动中合作创建了一系列学科的沉浸式学习体验。该研究展示了如何将沉浸式现实(如VR)有效地整合到混合学习空间中,以创建便于检索练习和自主学习的资源,从而支持学习过程。通过将VR体验嵌入到课程中,学生有机会进行独立练习、复习和个性化学习任务,所有这些都有助于巩固知识和发展元认知技能。研究结果表明,schoolvr和类似的沉浸式技术有可能在各个学科领域增强教育体验,促进有效的学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Digital Investigation
Digital Investigation 工程技术-计算机:跨学科应用
CiteScore
5.90
自引率
0.00%
发文量
0
审稿时长
7.2 weeks
期刊介绍: Digital Investigation is now continued as Forensic Science International: Digital Investigation, advancing digital transformations in forensic science. FSI Digital Investigation covers a broad array of subjects related to crime and security throughout the computerized world. The primary pillar of this publication is digital evidence and multimedia, with the core qualities of provenance, integrity and authenticity. This publication promotes advances in investigating cybercrimes, cyberattacks and traditional crimes involving digital evidence, using scientific practices in digital investigations, and reducing the use of technology for criminal purposes. This widely referenced publication promotes innovations and advances in utilizing digital evidence and multimedia for legal purposes, including criminal justice, incident response, cybercrime analysis, cyber-risk management, civil and regulatory matters, and privacy protection. Relevant research areas include forensic science, computer science, data science, artificial intelligence, and smart technology.
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