{"title":"<i>You Will Perish</i>: A Case Study of Serendipitous Literacies and Novice Video Game Design","authors":"Bradley Robinson","doi":"10.1177/1086296x231202722","DOIUrl":null,"url":null,"abstract":"This study focused on the digital design practices of Raul, a 15-year-old participant at a summer video game design camp for adolescents. As Raul developed his original game, You Will Perish, I wondered what his design process might reveal about (a) the practice of affectively and procedurally literate video game design and (b) the literacy pedagogies that can support such design. Guided by the concept of serendipity, I describe Raul's design practice as an open process characterized by bouts of failure, chance, and discovery, and I examine how such forces shaped the emergence of his game. Using transversal analysis, I trace Raul's design through an account of frustration and failure, perseverance and pride, showing how the challenges of the game's creator become those of the game's players. The study highlights the generative potential of serendipitous literacies wherever and whenever literacy happens.","PeriodicalId":47294,"journal":{"name":"Journal of Literacy Research","volume":"16 1","pages":"0"},"PeriodicalIF":1.4000,"publicationDate":"2023-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Literacy Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/1086296x231202722","RegionNum":2,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
This study focused on the digital design practices of Raul, a 15-year-old participant at a summer video game design camp for adolescents. As Raul developed his original game, You Will Perish, I wondered what his design process might reveal about (a) the practice of affectively and procedurally literate video game design and (b) the literacy pedagogies that can support such design. Guided by the concept of serendipity, I describe Raul's design practice as an open process characterized by bouts of failure, chance, and discovery, and I examine how such forces shaped the emergence of his game. Using transversal analysis, I trace Raul's design through an account of frustration and failure, perseverance and pride, showing how the challenges of the game's creator become those of the game's players. The study highlights the generative potential of serendipitous literacies wherever and whenever literacy happens.
本研究关注的是劳尔的数字设计实践,他是一名15岁的青少年电子游戏设计夏令营的参与者。当Raul开发他的原创游戏《You Will Perish》时,我想知道他的设计过程是否能够揭示出(a)具有情感和程序素养的电子游戏设计实践以及(b)能够支持这种设计的素养教学法。在偶然性概念的指导下,我将Raul的设计实践描述为一个以失败,机会和发现为特征的开放过程,并研究这些力量如何塑造他的游戏的出现。通过横向分析,我通过对挫折和失败、坚持和骄傲的描述来追溯劳尔的设计,展示游戏创造者的挑战如何变成游戏玩家的挑战。这项研究强调了无论何时何地识字的偶然性识字的生成潜力。
期刊介绍:
The Journal of Literacy Research (JLR) is a peer-reviewed journal contributes to the advancement research related to literacy and literacy education. Current focuses include, but are not limited to: -Literacies from preschool to adulthood -Evolving and expanding definitions of ‘literacy’ -Innovative applications of theory, pedagogy and instruction -Methodological developments in literacy and language research