Toward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games

IF 3 3区 管理学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Tobias Schumacher, Marion Festing, Markus Bick
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引用次数: 0

Abstract

Serious games (SGs) represent promising digital learning tools. However, SG design frameworks frequently lack a comprehensive integration of pedagogical considerations, which might explain the observed variance in SG effectiveness. To address this research gap, we use a design science research approach to develop a mid-range design theory that translates pedagogy into SG design. We exemplify and empirically evaluate the application of our design theory with an SG designed for intercultural competency development with good results.
关于开发具有教学效果的严肃游戏的中间设计理论
严肃游戏代表了很有前途的数字化学习工具。然而,SG设计框架往往缺乏教学考虑的全面整合,这可能解释了观察到的SG有效性差异。为了解决这一研究差距,我们使用设计科学研究方法来开发一种中程设计理论,将教学法转化为SG设计。我们举例说明并以经验评估我们的设计理论的应用,为跨文化能力发展而设计的SG取得了良好的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Information Systems Management
Information Systems Management 工程技术-计算机:信息系统
CiteScore
14.60
自引率
1.60%
发文量
20
审稿时长
>12 weeks
期刊介绍: Information Systems Management (ISM) is the on-going exchange of academic research, best practices, and insights based on managerial experience. The journal’s goal is to advance the practice of information systems management through this exchange. To meet this goal, ISM features themed papers examining a particular topic. In addition to themed papers, the journal regularly publishes on the following topics in IS management. Achieving Strategic IT Alignment and Capabilities IT Governance CIO and IT Leadership Roles IT Sourcing Planning and Managing an Enterprise Infrastructure IT Security Selecting and Delivering Application Solutions Portfolio Management Managing Complex IT Projects E-Business Technologies Supporting Knowledge Work The target readership includes both academics and practitioners. Hence, submissions integrating research and practice, and providing implications for both, are encouraged.
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