Immersive technologies: a symbiosis of digital technologies and art

S. Dotsenko, Chzhen Van
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Abstract

Immersive technologies are one of the strategic vectors of modern education. Immersive in English means “immersion”. In the context of pedagogical science, it is a method of teaching with elements of relaxation, play, and immersion in an artificially modeled reality. Several concepts of immersive technologies are defined: virtual reality (VR); augmented reality (AR); mixed reality (MR); holography, TelePresence; digital twin; FPV drone flight, etc. The author has revealed the meaning of the immersive approach in education, which we interpret as a set of methods and means of organizing productive interaction of participants in the educational process in a virtual (immersive) educational environment that provides interactive learning, comprehensive and targeted professional development. An immersive learning environment is understood as a dynamic process of influencing the user by various elements of the simulated external/internal environment. The author substantiates immersive in literature, painting, and theater. Thus, immersive is primarily associated with the object-spatial modeled environment, which is designed to draw the viewer inside. The article pays special attention to the creation of an immersive learning environment, which has certain characteristic features, namely: redundancy, saturation, constructiveness; observation, autonomy; integrity; motivational; interactivity. The advantages of the immersive environment are identified: the ability to visualize complex processes and phenomena; minimization of extraneous factors; high degree of personalization of the learning process; stimulation of the accumulation of experience of independent cognitive activity, development of activity in educational activities; prompt and visual display of the results obtained; facilitation of communication between participants in the educational process, etc.
沉浸式技术:数字技术与艺术的共生
沉浸式技术是现代教育的战略载体之一。Immersive在英语中的意思是“沉浸”。在教育学的语境中,它是一种包含放松、游戏和沉浸在人工模拟现实中的教学方法。定义了沉浸式技术的几个概念:虚拟现实(VR);增强现实(AR);混合现实(MR);全息术,远程监控;数字双;FPV无人机飞行等。作者揭示了沉浸式方法在教育中的意义,我们将其解释为在虚拟(沉浸式)教育环境中组织教育过程中参与者的生产性互动的一套方法和手段,该环境提供交互式学习,全面和有针对性的专业发展。沉浸式学习环境被理解为通过模拟的外部/内部环境的各种元素影响用户的动态过程。作者在文学、绘画和戏剧中体现了沉浸感。因此,沉浸感主要与对象空间建模环境相关联,旨在将观看者吸引到其中。本文特别关注沉浸式学习环境的营造,沉浸式学习环境具有一定的特征,即:冗余性、饱和性、建构性;观察,自主权;完整性;动机;交互性。确定了沉浸式环境的优点:能够将复杂的过程和现象可视化;尽量减少外来因素;学习过程高度个性化;在教育活动中刺激经验的积累、独立认知活动的发展;所获得结果的提示和可视化显示;在教育过程中促进参与者之间的交流等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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