Preschoolers’ Perception of Monster Toys (on the Example of Huggy Wuggy)

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
E.E. Klopotova, S.Y. Smirnova, Y.A. Tokarchuk, O.V. Rubtsova
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引用次数: 0

Abstract

The article deals with the problem of perception of monster toys that have become popular recently by modern children and the features of playing with these toys (using the example of the Huggy Wuggy toy). The popularity of monsters in modern media narratives for both adults and children is shown. The analysis of existing studies of monster toys is carried out. The results of an empirical study in which 298 children from 4 to 6 years old participated are presented. As part of the study, a conversation was conducted with children, the techniques of "Drawing a man" and "Drawing a Huggy Wuggy", observation of children's play. The results obtained suggest that for most modern preschoolers, the Huggy Wuggy toy is primarily a "status" item, and is rarely used in children's games. Knowing about the game "Poppy Playtime" and having an idea of its content, children, as a rule, do not use its plot in the game. In general, playing with Huggy Wuggy and other toys in this series is no different from playing with other soft toys. The negative emotional load and aggressive tendencies identified in children associated with the image of Huggy Wuggy are associated with the content of YouTube videos, where negative information about the content of the game and about this character is presented as affectively as possible.

学龄前儿童对怪兽玩具的认知(以抱抱娃娃为例)
这篇文章讨论了最近受到现代儿童欢迎的怪物玩具的感知问题以及玩这些玩具的特点(以抱抱娃娃为例)。在现代媒体叙事中,无论是成人还是儿童,怪物都很受欢迎。对现有的怪兽玩具研究进行了分析。本文对298名4 ~ 6岁儿童进行了实证研究。作为研究的一部分,研究人员与孩子们进行了对话,学习了“画一个男人”和“画一个抱抱娃娃”的技巧,并观察了孩子们的游戏。研究结果表明,对于大多数现代学龄前儿童来说,抱抱毛绒玩具主要是一种“身份”象征,很少在儿童游戏中使用。了解《Poppy Playtime》这款游戏并了解其内容的儿童通常不会在游戏中使用它的情节。总的来说,在这个系列中,玩哈吉·伍格和其他玩具和玩其他毛绒玩具没有什么不同。与Huggy Wuggy的图像相关的儿童的负面情绪负荷和攻击倾向与YouTube视频的内容有关,其中关于游戏内容和这个角色的负面信息被尽可能有效地呈现出来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.80
自引率
37.50%
发文量
31
审稿时长
12 weeks
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