“Religious” and “Gamer”: Negotiating the Legitimacy of Video Games in a Muslim Context

IF 2.4 2区 文学 Q1 COMMUNICATION
Ömer Faruk Cengiz, Kemal Ataman
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Abstract

Individuals who self-identify as “religious gamers” constitute a relatively new and niche category. This study aims to understand how these individuals evaluate their video game-playing activities in the face of their religious beliefs and commitments. To this end, we conducted semistructured interviews with 15 participants. The data suggests that for the participants, the religious status of video games is based on a broader evaluative framework than the religious one. The “vain act–beneficial act” dichotomy, which we conceptualized in this study, explains the difficulties and contradictions that religious gamers experience in legitimizing their gaming activities because they consider the game a vain act even though they play it with enthusiasm. Based on the evidence gathered, we concluded that religious gamers do not consider playing games illegitimate, either religiously or morally. However, they cannot conclusively legitimize it either—a delicate situation that drags them into a strange predicament.
“宗教”与“玩家”:讨论电子游戏在穆斯林背景下的合法性
那些自认为是“宗教玩家”的人构成了一个相对较新的细分类别。本研究旨在了解这些个体如何在面对他们的宗教信仰和承诺时评估他们的电子游戏活动。为此,我们对15名参与者进行了半结构化访谈。数据表明,对于参与者来说,电子游戏的宗教地位是基于比宗教更广泛的评估框架。我们在本研究中提出的“虚荣行为-有益行为”二分法解释了宗教玩家在合法化他们的游戏活动时遇到的困难和矛盾,因为他们认为游戏是一种虚荣行为,即使他们充满热情地玩游戏。根据收集到的证据,我们得出结论,宗教玩家并不认为玩游戏是非法的,无论是在宗教上还是在道德上。然而,他们也不能最终将其合法化——这一微妙的局面将他们拖入了一种奇怪的困境。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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