The Use of Capcut Application in Improving Students’ Creativity in Social Studies Learning at Junior High School

Dara Priandini, Nana Supriatna, Diana Noor Anggraini
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Abstract

According to 21st Century Skills, creativity is one of the competencies needed in all aspects of life. In addition, the 21st century requires all aspects to be based on technology, especially in education. However, in reality students' creativity skills are still low and the use of technology is still limited. Based on this problem, the purpose of a research in this paper is to describe of students’ creativity skills after using an application Capcut. This research design is classroom action research (CAR). This research result that there was an increase in each cycle. The observation results of the students’ creativity in the first cycle got a percentage 50% which means quite good category, in the second cycle got a percentage 75% which means good category, and in third cycle got a percentage 95% which means good category. Based on this research, it was found that the use of Capcut application can improve students’ creativity skills in social studies learning.
Capcut应用在提高初中社会学习学生创造力中的应用
根据《21世纪技能》,创造力是生活各个方面都需要的能力之一。此外,21世纪要求各个方面都以技术为基础,尤其是在教育方面。然而,在现实中,学生的创造力仍然很低,技术的使用仍然有限。基于这一问题,本文的研究目的是描述学生使用应用程序Capcut后的创造力技能。本研究设计为课堂行动研究(CAR)。这项研究的结果是,每个周期都有增加。学生的创造力观察结果在第一个周期得到50%的百分比,这意味着很好的类别,在第二个周期得到75%的百分比,这意味着良好的类别,在第三个周期得到95%的百分比,这意味着良好的类别。本研究发现,使用Capcut应用程序可以提高学生在社会研究学习中的创造性技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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