{"title":"Behavior Learning System for Robot Soccer Using Neural Network","authors":"Moeko Tominaga, Yasunori Takemura, Kazuo Ishii","doi":"10.20965/jrm.2023.p1385","DOIUrl":null,"url":null,"abstract":"With technological developments, the prospect of a human-robot symbiotic society has emerged. A soccer game has characteristics similar to those expected in such a society. Soccer is a multiagent game in which the strategy employed depends on each agent’s position and actions. This paper discusses the results of the development of a learning system that uses a self-organizing map to select behaviors depending on the scenario (two-dimensional absolute coordinates of the agent, other agents, and the ball). The system can reproduce the action-selection algorithms of all the players on a certain team, and the robot can instantly select the next cooperative action from information obtained during the game. Thus, common-sense rules can be shared to learn an action-selection algorithm for a set of both human and robot agents.","PeriodicalId":51661,"journal":{"name":"Journal of Robotics and Mechatronics","volume":"46 1","pages":"0"},"PeriodicalIF":0.9000,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Robotics and Mechatronics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.20965/jrm.2023.p1385","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ROBOTICS","Score":null,"Total":0}
引用次数: 0
Abstract
With technological developments, the prospect of a human-robot symbiotic society has emerged. A soccer game has characteristics similar to those expected in such a society. Soccer is a multiagent game in which the strategy employed depends on each agent’s position and actions. This paper discusses the results of the development of a learning system that uses a self-organizing map to select behaviors depending on the scenario (two-dimensional absolute coordinates of the agent, other agents, and the ball). The system can reproduce the action-selection algorithms of all the players on a certain team, and the robot can instantly select the next cooperative action from information obtained during the game. Thus, common-sense rules can be shared to learn an action-selection algorithm for a set of both human and robot agents.
期刊介绍:
First published in 1989, the Journal of Robotics and Mechatronics (JRM) has the longest publication history in the world in this field, publishing a total of over 2,000 works exclusively on robotics and mechatronics from the first number. The Journal publishes academic papers, development reports, reviews, letters, notes, and discussions. The JRM is a peer-reviewed journal in fields such as robotics, mechatronics, automation, and system integration. Its editorial board includes wellestablished researchers and engineers in the field from the world over. The scope of the journal includes any and all topics on robotics and mechatronics. As a key technology in robotics and mechatronics, it includes actuator design, motion control, sensor design, sensor fusion, sensor networks, robot vision, audition, mechanism design, robot kinematics and dynamics, mobile robot, path planning, navigation, SLAM, robot hand, manipulator, nano/micro robot, humanoid, service and home robots, universal design, middleware, human-robot interaction, human interface, networked robotics, telerobotics, ubiquitous robot, learning, and intelligence. The scope also includes applications of robotics and automation, and system integrations in the fields of manufacturing, construction, underwater, space, agriculture, sustainability, energy conservation, ecology, rescue, hazardous environments, safety and security, dependability, medical, and welfare.