Behavior Learning System for Robot Soccer Using Neural Network

Pub Date : 2023-10-20 DOI:10.20965/jrm.2023.p1385
Moeko Tominaga, Yasunori Takemura, Kazuo Ishii
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Abstract

With technological developments, the prospect of a human-robot symbiotic society has emerged. A soccer game has characteristics similar to those expected in such a society. Soccer is a multiagent game in which the strategy employed depends on each agent’s position and actions. This paper discusses the results of the development of a learning system that uses a self-organizing map to select behaviors depending on the scenario (two-dimensional absolute coordinates of the agent, other agents, and the ball). The system can reproduce the action-selection algorithms of all the players on a certain team, and the robot can instantly select the next cooperative action from information obtained during the game. Thus, common-sense rules can be shared to learn an action-selection algorithm for a set of both human and robot agents.
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基于神经网络的机器人足球行为学习系统
随着科技的发展,人机共生社会的前景已经出现。足球比赛具有与这样一个社会所期望的相似的特征。足球是一种多智能体游戏,其中所采用的策略取决于每个智能体的位置和行动。本文讨论了一个学习系统的开发结果,该系统使用自组织地图根据场景(智能体、其他智能体和球的二维绝对坐标)选择行为。该系统可以重现某一团队中所有参与者的动作选择算法,机器人可以根据游戏过程中获得的信息即时选择下一个合作动作。因此,可以共享常识性规则来学习一组人类和机器人代理的动作选择算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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