Psychological Analysis of Games Citizens Play

Inha Petrovska
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Abstract

Aim. The research aim is to present the most common games citizens play, a description of the main game theses and roles, psychological gains and rewards, paradigms of relations between the citizen and the state, which determine the emergence of the game, as well as opportunities to quit the game. Methods. To achieve the goal, a system of general scientific methods was used: analysis and generalisation of the main provisions of source studies regarding citizenship and the social role of the citizen, systematisation and generalisation of scientific provisions about games, as well as methodological provisions of Berne's transactional analysis. Results. 43% of Ukrainian citizens engage in "game" interaction with the state. The most common games citizens play are: "Persecution" ("The state oppresses me"), "Offended" ("If it wasn’t for this state…"), "Parasite" ("The state owes me and should keep me"), "Patriot" ("Only I love Ukraine, all others are traitors"), "Exemplary citizen" ("I perform my civic duties better than anyone"). Conclusions. Implementation of the role of a Citizen can lead to both constructive relations with the state and surrogate relations, which lead to various psychological games-manipulations. The developed system of psychological consulting practices for the prevention of civic identity "game" deformations can be used in the process of psychological support of civic identity formation in the development of complex training, and corrective activities, as well as in the educational process when creating programs of civic education and the development of civic competencies.
公民玩游戏的心理分析
的目标。研究的目的是呈现公民最常玩的游戏,描述主要的游戏论点和角色,心理收益和奖励,公民与国家之间的关系范式,这决定了游戏的出现,以及退出游戏的机会。方法。为了实现这一目标,使用了一套一般科学方法系统:分析和概括关于公民身份和公民社会角色的来源研究的主要规定,系统和概括关于游戏的科学规定,以及伯尔尼交易分析的方法论规定。结果:43%的乌克兰公民参与了与政府的“游戏”互动。公民玩的最常见的游戏是:“迫害”(“国家压迫我”),“冒犯”(“如果不是这个国家……”),“寄生虫”(“国家欠我,应该留住我”),“爱国者”(“只有我爱乌克兰,其他所有人都是叛徒”),“模范公民”(“我比任何人都更好地履行公民义务”)。结论。公民角色的实施既可以导致与国家的建设性关系,也可以导致替代关系,从而导致各种心理游戏-操纵。已开发的预防公民认同“游戏”变形的心理咨询实践系统,可用于在复杂训练和矫正活动的发展过程中对公民认同形成的心理支持,也可用于在创建公民教育计划和公民能力发展的教育过程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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