Upgrading Vocabulary by Crossword Puzzles Games to Improve Descriptive Text Writing Ability

Sutri Winurati, Lailatul Musyarofah, Eka Fadilah
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Abstract

The aim of this research is to increase students' vocabulary. The previous students' vocabulary was low when measured during random drilling. Only a few students know the meaning of vocabulary words. In class 7C there are 35 students, but only 8 students can answer orally, which is around 23%. The remaining 27 students still do not understand vocabulary, namely 77% of students don’t understand. So that the use of Crossword Puzzles Game is expected to be able to upgrade the vocabularies that students have. When students have many vocabularies, students will be able to create descriptive sentence at least in accordance with the vocabulary were found in the Crossword puzzles game. In the value of Crossword Puzzles Game students get extraordinary scores. Only 1 student or 3% below the KKM 75 and 34 students or 97% of students above the KKM 75. Meanwhile, the score of the descriptive text writing made by the students scored below the KKM 75 was 4 students or 11 % and above KKM 75 there are 31 students or 86%. Thus Upgrading Vocabularies By Crossword Puzzles Game To Improve Descriptive Text Writing Ability in Class 7C SMP Negeri 2 Sukodono is proven to be true.
通过填字游戏提高词汇量,提高描述性文字写作能力
这项研究的目的是增加学生的词汇量。以前的学生在随机训练中测量的词汇量很低。只有少数学生知道词汇的意思。7C班有35名学生,但只有8名学生能口头回答,占23%左右。剩下的27名学生仍然不理解词汇,即77%的学生不理解。这样使用填字游戏有望能够提升学生已有的词汇量。当学生的词汇量较多时,学生至少能够根据填字游戏中发现的词汇创造描述性句子。在纵横字谜游戏的价值中,学生取得了优异的成绩。只有1名学生或3%低于kkk75,而34名学生或97%高于kkk75。与此同时,在kkk75分以下的学生的描述性文字写作得分为4人(11%),而在kkk75分以上的学生有31人(86%)。因此,通过填字游戏提升词汇量,提高7C级SMP Negeri 2的描述性文字写作能力是正确的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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