Perubahan perilaku belajar melalui penggunaan media komik Pada Siswa Sekolah Dasar

Sunandie Eko Ginanjar, Sutinah Sutinah, Ginanjar Agung Jatmiko, Hari Hermawan
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Abstract

Education is a facility in improving the ability to meet various needs. Education in Indonesia has formal, informal, and non-formal education. The research conducted focused on formal education, namely elementary school education. Basic education is the basis of education that is the foundation for students in pursuing higher formal education. Students at the elementary school education level are the stages of child development who still need concrete objects or at the concrete operational stage. This stage is more about learning that uses concrete or real objects, so that students will get meaningful learning. Learning at the concrete operational stage requires a medium that facilitates learners in learning, especially in the use of image-space or visual-spatial intelligence. This intelligence can be built through learning that uses pictorial media and has meaning. If the media used is not suitable, there will be problems or problems planned. The research conducted will determine changes in behavior when learning to use comics at SDN Nagrog, Bandung Regency.. The research method carried out is to use the Class Action Research (PTK) method with the Elliot model which has several implementation cycles. The resulting research results are that there are changes in the level of student practice seen from the learning outcomes of cycle I, cycle II, and cycle III. Each stage has an improved level of learning outcomes, and conducive and active classroom conditions. Therefore, the regular use of comics on materials in elementary grades is very effective in changing the behavior of learners, so learning outcomes will improve. Keywords: concrete operations, behavior change, comic media
通过漫画向小学生学习行为的改变
教育是提高满足各种需要的能力的工具。印尼的教育分为正规教育、非正规教育和非正规教育。研究的重点是正规教育,即小学教育。基础教育是学生接受高等正规教育的基础教育。小学教育阶段的学生是儿童发展的阶段,他们仍然需要具体的对象或处于具体的操作阶段。这个阶段更多的是使用具体的或真实的物体进行学习,让学生获得有意义的学习。具体操作阶段的学习需要一种媒介来促进学习者的学习,特别是在使用图像空间或视觉空间智能方面。这种智力可以通过使用图像媒体和有意义的学习来建立。如果使用的介质不合适,就会出现问题或计划出现问题。这项研究将确定在万隆丽影SDN Nagrog学习使用漫画时的行为变化。所进行的研究方法是使用集体诉讼研究(PTK)的方法与埃利奥特模型,有几个实施周期。由此得出的研究结果是,从第1、第2、第3个周期的学习成果来看,学生的实践水平发生了变化。每个阶段的学习成果水平都有所提高,课堂环境也有益而活跃。因此,在小学阶段的教材中经常使用漫画对改变学习者的行为是非常有效的,因此学习成果将得到改善。 关键词:具体操作,行为改变,漫画媒体
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