The impact of intellectual capital efficiency on value creation in video game industry—An evidence from Taiwan

IF 1 Q4 MANAGEMENT
Hsing-Hua Hsiung, Chia-Yen Lin, Guan-Yu Zhu
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Abstract

In light of the metaverse’s vast expansion, it’s a crucial intellectual platform that’s transforming the video game industry and spurring creative innovation and technological advancement. Considering the distinctive niche that Taiwan occupies within the realm of the video game industry, this study uses a total of 11 video game companies in Taiwan as samples. The study spans a period of 16 years, from 2007 to 2022, and utilizes the random effect regression model for analysis. The study results illustrate that intellectual capital efficiency exerts varying contributions to the creation of value across different corporate value indicators within the video game industry. Among the factors, HCE, SCE, and CEE demonstrate the highest explanatory power for ROE, reaching up to 82.23%. Following this, they account for 73.57% of the variance in market share, but only a meager 13.67% for Tobin’s Q. This study is the empirical evidence that different methods of measuring intellectual capital and various definitions of value creation in an industry may lead to divergent results and managerial implications in intellectual capital research. Hence, it is worthwhile for subsequent studies to continue clarifying and delving deeper into these aspects.
智力资本效率对电子游戏产业价值创造的影响——来自台湾的证据
鉴于虚拟世界的巨大扩张,它是一个重要的智力平台,正在改变电子游戏行业,刺激创造性创新和技术进步。考虑到台湾在电子游戏产业领域所占据的独特利基,本研究以台湾11家电子游戏公司为样本。研究时间跨度为2007年至2022年16年,采用随机效应回归模型进行分析。研究结果表明,智力资本效率对电子游戏行业中不同企业价值指标的价值创造的贡献是不同的。其中,HCE、SCE和CEE对净资产收益率的解释能力最强,达到82.23%。在此之后,它们占了市场份额方差的73.57%,但在托宾q中仅占了微不足道的13.67%。本研究的实证证据表明,在一个行业中,不同的智力资本测量方法和不同的价值创造定义可能导致智力资本研究的结果和管理意义的差异。因此,这些方面值得后续的研究继续澄清和深入。
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CiteScore
1.00
自引率
14.30%
发文量
13
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