A Robotic Assistant for Disabled Chess Players in Competitive Games

IF 3.8 2区 计算机科学 Q2 ROBOTICS
Luca Pozzi, Silvia Guerini, Stefano Arrigoni, Alessandra Pedrocchi, Marta Gandolla
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Abstract

Abstract Access to regular sports competitions is often precluded for disabled people. Chess, which has been recognized as a sport by the International Olympic Committee in 1999, is a rare exception. Nevertheless, to compete in official tournaments, people suffering from a high level of motor impairment must rely on the assistance of a person to move their pieces on the chessboard, under their indications. This can result in a reduction of the feeling of independence and self-esteem. In this work, a service robot is employed as an assistant for competitive chess players, moving pieces on a standard chessboard for competitions, and adhering to the rules of the international chess federation (e.g. not relying on a custom sensorized chess-set). The robot is controlled through an intuitive graphical user interface. The user interface can be navigated with easy-to-use devices, such as a mouse, a touchpad, or a commodity joystick for motion-impaired people (Ottobock calibratable Mini joystick). An effective framework for the opponent’s move identification from RGB-D images is proposed and used to keep track of the live game situation. The application is implemented in ROS on a PAL Robotics TIAGo robot, a service robot with a 7 degrees-of-freedom arm, an extensible torso, and a re-orientable RGB-D camera. The robustness of the application is tested by reproducing six famous chess games several times on a standard wooden competition chessboard, making TIAGo play on behalf of the player with white or black pieces, alternatively. The application is properly working without the need of operator intervention in the $$91.6\%$$ 91.6 % of the performed moves. The proposed approach successfully opens the door to independent competitive chess playing for motor disabled people in official tournaments.

Abstract Image

在竞技比赛中为残疾棋手设计的机器人助手
残疾人经常无法参加正规的体育比赛。国际象棋在1999年被国际奥林匹克委员会(ioc)认可为体育项目,这是一个罕见的例外。然而,要参加正式的比赛,患有严重运动障碍的人必须依靠别人的帮助,在他们的指示下移动棋盘上的棋子。这可能会导致独立性和自尊感的减少。在这项工作中,使用服务机器人作为国际象棋选手的助手,在标准棋盘上移动棋子进行比赛,并遵守国际象棋联合会的规则(例如不依赖于定制的传感器棋盘)。机器人通过直观的图形用户界面进行控制。用户界面可以通过易于使用的设备进行导航,例如鼠标,触摸板或用于运动障碍人士的商品操纵杆(Ottobock可校准的迷你操纵杆)。提出了一种从RGB-D图像中识别对手移动的有效框架,并将其用于跟踪实时比赛情况。该应用程序在PAL机器人公司的TIAGo机器人上以ROS实现,TIAGo机器人是一种服务机器人,具有7个自由度的手臂,可扩展的躯干和可重新定向的RGB-D相机。应用程序的健壮性是通过在标准的木制比赛棋盘上多次重现六种著名的国际象棋游戏来测试的,让TIAGo代表玩家使用白色或黑色棋子,交替进行。应用程序正常工作,无需操作员干预$$91.6\%$$ 91.6 % of the performed moves. The proposed approach successfully opens the door to independent competitive chess playing for motor disabled people in official tournaments.
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来源期刊
CiteScore
9.80
自引率
8.50%
发文量
95
期刊介绍: Social Robotics is the study of robots that are able to interact and communicate among themselves, with humans, and with the environment, within the social and cultural structure attached to its role. The journal covers a broad spectrum of topics related to the latest technologies, new research results and developments in the area of social robotics on all levels, from developments in core enabling technologies to system integration, aesthetic design, applications and social implications. It provides a platform for like-minded researchers to present their findings and latest developments in social robotics, covering relevant advances in engineering, computing, arts and social sciences. The journal publishes original, peer reviewed articles and contributions on innovative ideas and concepts, new discoveries and improvements, as well as novel applications, by leading researchers and developers regarding the latest fundamental advances in the core technologies that form the backbone of social robotics, distinguished developmental projects in the area, as well as seminal works in aesthetic design, ethics and philosophy, studies on social impact and influence, pertaining to social robotics.
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