{"title":"Pengembangan Modul Interaktif Berbasis Augmented Reality Pada Materi Bangun Ruang Kelas V Sekolah Dasar","authors":"None Rifa’atul Mahmudah, None Musabihatul Kudsiah, None Zulfikar Ahmadi, Rohini Rohini","doi":"10.54373/ijset.v2i2.206","DOIUrl":null,"url":null,"abstract":"This research aims to develop interactive modules based on augmented reality on grade 5 building materials as a teaching tool in delivering lesson materials and supporting the learning process carried out at SDN 2 Kelayu Selatan in the 2022/2023 school year. This research is a research and development (Research and Development) using the ADDIE development model which consists of 5 steps, namely (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. This study was conducted on grade 5 students with a total of 11 students. This research and development instrument uses validation sheets and student response questionnaires. The results of the media expert validation test with a total score of 94 are in the range of X > 79.68 scores in the \"very good\" category. The results of the material expert validation test with a total score of 92 are in the range of X > 79.68 scores in the \"very good\" category. The results of the questionnaire of student responses to the validity and effectiveness of using the module developed by comparing \"yes\" and \"no\" answers, obtained a \"very good\" response with a percentage of \"yes\" answers as much as 96.6% overall.","PeriodicalId":496635,"journal":{"name":"PEDAGOGIC Indonesian Journal of Science Education and Technology","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PEDAGOGIC Indonesian Journal of Science Education and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54373/ijset.v2i2.206","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research aims to develop interactive modules based on augmented reality on grade 5 building materials as a teaching tool in delivering lesson materials and supporting the learning process carried out at SDN 2 Kelayu Selatan in the 2022/2023 school year. This research is a research and development (Research and Development) using the ADDIE development model which consists of 5 steps, namely (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. This study was conducted on grade 5 students with a total of 11 students. This research and development instrument uses validation sheets and student response questionnaires. The results of the media expert validation test with a total score of 94 are in the range of X > 79.68 scores in the "very good" category. The results of the material expert validation test with a total score of 92 are in the range of X > 79.68 scores in the "very good" category. The results of the questionnaire of student responses to the validity and effectiveness of using the module developed by comparing "yes" and "no" answers, obtained a "very good" response with a percentage of "yes" answers as much as 96.6% overall.
本研究旨在开发基于增强现实的五年级建筑材料互动模块,作为一种教学工具,在2022/2023学年,在Kelayu Selatan SDN 2提供课程材料和支持学习过程。本研究采用ADDIE开发模型进行研究与开发(research and development),分为5个步骤,即(1)分析,(2)设计,(3)开发,(4)实施,(5)评估。本研究以五年级学生为对象,共11名学生。该研究和开发工具使用验证表和学生回答问卷。媒体专家验证测试总分94分,结果在X >79.68分“非常好”。材料专家验证测试总分92分,结果在X >79.68分“非常好”。通过比较“是”和“否”的答案,学生对使用模块的效度和有效性的回答问卷结果显示,“非常好”,总体回答“是”的比例高达96.6%。