3D Motion-Graphics: 21st Century Architectural Visualization Pedagogy in Nigeria

Audu Omar Ahmed Otobo
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Abstract

This article critically appraises the status of architectural animatronics (3D motion-graphics), and relates this clear-cut sphere to the general computer-graphics, particularly conformist picture-making techniques. It spots key fundamentals from conformist picture-making and shows how these fundamentals can improve computer-graphics for architectural interpretation. The process of identification of key fundamentals from conformist picture-making starts with a critical appraisal of the use of 3D motion-graphics in restricted architectural pedagogy and pragmatic analysis of a number of architectural-based documentary picture-making and past and present computer-graphics. The article concludes with specific recommendation relative to the phase at which the animation is produced. This postmodernist advancement (technology) can be best operated with the right dexterousness (gained from picture-making) and understanding of each phase that call for a different level of input and gives an impact to the viewers.
3D动画:尼日利亚21世纪建筑可视化教学
本文批判性地评价了建筑动画电子学(3D运动图形)的地位,并将这一明确的领域与一般计算机图形学,特别是墨守成规的图像制作技术联系起来。它从墨守成规的图片制作中发现了关键的基本原理,并展示了这些基本原理如何改善建筑解释的计算机图形。从传统的图像制作中识别关键基础的过程始于对3D动态图形在限制性建筑教育学中的使用的批判性评估,以及对许多基于建筑的纪录片图像制作以及过去和现在的计算机图形的实用分析。文章最后给出了与动画制作阶段相关的具体建议。这种后现代主义的进步(技术)可以通过正确的灵巧性(从图片制作中获得)和对每个阶段的理解来最好地操作,这些阶段需要不同程度的投入,并给观众带来影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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