Project-Based Learning with Gallery Walk: The Association with the Learning Motivation and Achievement

Q2 Social Sciences
Zamree Che-aron, Wannisa Matcha
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引用次数: 0

Abstract

With the rapid and constant changes in computer and information technology, the content and learning methods in Computer Science related courses need to be continuously adapted and consistently aligned with the latest developments in the field. This paper proposes a learning approach called the Gallery-walk integrated Project-Based Learning (G-PBL) which can develop students’ lifelong learning skills that are extremely crucial for Computer Science students. The G-PBL was designed by incorporating the advantages of Project-Based Learning (PBL) and gallery walk learning strategy. In contrast to traditional PBL where students may present their project work to instructors only, students have to present their project work to their classmates as part of the G-PBL approach. All students are required to evaluate their peers’ project work and then give feedback and suggestions. For the research experiments, the G-PBL was implemented as an instructional approach in two Computer Science related courses. This study focuses on exploring the differences in knowledge gain, learning motivation, and perceived usefulness when learning by using the teacher-centered and G-PBL approach. Moreover, the impact of gender differences on learning outcomes is also investigated. The results reveal that using the G-PBL approach helps students to gain more knowledge significantly, for both male and female students. In terms of motivation, female students are more favorable toward the G-PBL approach. On the contrary, male students prefer learning via a teacher-centered approach. Regarding the perceived usefulness, female students strongly view the G-PBL as a highly effective learning approach, whereas male students are more prone to concur that the teacher-centered approach is a more effective learning method.
基于项目的学习与画廊漫步:与学习动机和成就的关系
随着计算机和信息技术的快速和不断变化,计算机科学相关课程的内容和学习方法需要不断适应并始终与该领域的最新发展保持一致。本文提出了一种名为Gallery-walk integrated Project-Based learning (G-PBL)的学习方法,它可以培养学生的终身学习技能,这对计算机科学专业的学生至关重要。G-PBL结合了基于项目的学习(PBL)和走廊学习策略的优点而设计。与传统的PBL不同的是,学生只需要向教师展示他们的项目工作,而作为G-PBL方法的一部分,学生必须向同学展示他们的项目工作。所有的学生都需要评估他们的同伴的项目工作,然后给出反馈和建议。在研究实验中,G-PBL作为两门计算机科学相关课程的教学方法被实施。本研究主要探讨以教师为中心和G-PBL方法在知识获得、学习动机和感知有用性方面的差异。此外,性别差异对学习成果的影响也进行了研究。结果表明,无论男女学生,使用G-PBL方法都能显著帮助学生获得更多的知识。在动机方面,女生更倾向于G-PBL教学法。相反,男生更喜欢以老师为中心的学习方式。在感知有用性方面,女生强烈认为G-PBL是一种高效的学习方法,而男生更倾向于认同以教师为中心的学习方法是一种更有效的学习方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.70
自引率
0.00%
发文量
29
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