Use of Educational Games in High School Chemistry Learning in West Java Province

Silvia Fransiska Tarigan, Wiji Wiji
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Abstract

The implementation of games in chemistry classes has provided an interesting and alternative teaching method and allows students to learn in a more entertaining way compared to traditional learning process. The game-based learning approach is divided into three approaches, namely game-based learning or educational games, gamification, and game-assisted learning. Many chemistry games have been constructed in recent years to review and strengthen various chemistry topics; therefore, it is expected that Chemistry teachers in high schools in Indonesia, especially in West Java province implement educational games in the learning process. For that reason, it is necessary to perceive an overview of the use of educational games in Chemistry learning in secondary schools in West Java province. Survey research was carried out using a random sampling technique. There were 99 chemistry teachers from 91 high schools spread across the province of West Java who voluntarily participated in the online survey. The result of the analysis obtained that 35% of chemistry teachers in the province of West Java have implemented gamification and learning using game assistance. On the contrary, game-based learning has never been implemented in Chemistry learning process in secondary schools in West Java province
教育游戏在西爪哇省高中化学学习中的应用
游戏在化学课堂的实施提供了一种有趣的、可替代的教学方法,让学生以一种比传统学习过程更有趣的方式学习。基于游戏的学习方法分为三种方法,即基于游戏的学习或教育游戏,游戏化和游戏辅助学习。近年来构建了许多化学游戏来复习和强化各种化学主题;因此,期望印尼特别是西爪哇省高中化学教师在学习过程中实施教育游戏。因此,有必要对西爪哇省中学化学学习中教育游戏的使用情况进行概述。调查研究采用随机抽样技术进行。共有来自西爪哇省91所高中的99名化学教师自愿参加了在线调查。分析结果显示,西爪哇省35%的化学教师实施了游戏化,并利用游戏辅助进行学习。相反,西爪哇省中学的化学学习过程中从未实施过游戏学习
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