VESPA: A General System for Vision-Based Extrasensory Perception Anticheating in Online FPS Games

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Shiwei Zhao;Jiaheng Qi;Zhipeng Hu;Han Yan;Runze Wu;Xudong Shen;Tangjie Lv;Changjie Fan
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Abstract

Cheating is widespread in online games, particularly in competitive games, such as first-person shooter (FPS) games. One of the most common types of cheating is extrasensory perception (ESP), which involves illicitly obtaining visual information to gain an unfair advantage over normal players. To protect the gaming experience of legitimate players and the interests of game companies, there is an urgent need for anticheating applications. In this article, we propose a general system for ESP anticheating in online FPS games, considering the business characteristics and industrial applications. We present a vision-based anticheating framework that incorporates both supervised and unsupervised solutions for comprehensive cheating detection. Based on this framework, we design and deploy a dual-audit human-in-the-loop system for industrial gaming anticheating applications. We evaluate our proposed framework from multiple online and offline perspectives and demonstrate its practical significance with superior performance.
VESPA:在线 FPS 游戏中基于视觉的超感知反切通用系统
作弊现象在网络游戏中十分普遍,尤其是在竞技游戏中,如第一人称射击(FPS)游戏。最常见的作弊类型之一是超感官感知(ESP),即非法获取视觉信息,以获得对正常玩家不公平的优势。为了保护合法玩家的游戏体验和游戏公司的利益,迫切需要反作弊应用软件。本文结合商业特点和行业应用,提出了在线 FPS 游戏中的 ESP 反作弊通用系统。我们提出了一个基于视觉的反作弊框架,该框架结合了监督和非监督解决方案,可用于全面的作弊检测。在此框架的基础上,我们设计并部署了一个用于工业游戏反作弊应用的双审计人工在环系统。我们从多个在线和离线角度评估了我们提出的框架,并以卓越的性能证明了它的实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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