Analysis of The Impact of Gadgets on Student Motivation and Learning: Reviewed After Covid

Nur Fadlilah, None Shelli merlina, None Isma yuliza
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引用次数: 0

Abstract

This research aims to determine student motivation and learning outcomes after the passing of Covid-19. The type of research that researchers use is qualitative. The research subjects used were in 2 classes, namely VIa and VIb. the number of VIa students is 23 people and VIb 22 students, and the number of students from both classes is 45 people. The data analysis techniques used were questionnaires and interviews. The samples used using the saturated model were VIa and VIb, with a total sample of 45 students. Analysis of the questionnaire that we distributed to students obtained the following results: on average students who were motivated by gadgets were 30% and those who were not motivated were 15% and, student learning outcomes were 31% and those who were less motivated were 14%.
小工具对学生动机和学习的影响分析:新冠肺炎后的回顾
本研究旨在确定新冠肺炎过去后学生的学习动机和学习成果。研究人员使用的研究类型是定性的。研究对象分为VIa和VIb两类。VIa班23人,VIb班22人,两个班45人。使用的数据分析技术是问卷调查和访谈。使用饱和模型的样本为VIa和VIb,共45名学生。通过对发放给学生的问卷进行分析,得出以下结果:平均而言,受电子产品激励的学生占30%,不受电子产品激励的学生占15%,学生的学习效果占31%,受电子产品激励较少的学生占14%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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