Digital competences in research: creativity and entrepreneurship as essential predictors for teacher training

IF 4.3 Q1 EDUCATION & EDUCATIONAL RESEARCH
Francisco D. Guillén-Gámez, Julio Ruiz-Palmero, Melchor Gómez-García
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Abstract

Abstract The first purpose of this study was to analyse the digital research competences of higher education teaching staff, depending on whether the level of creativity of the teacher to initiate new research projects and their level of entrepreneurial spirit was low/good. Following, it was analysed whether the use of different emerging technologies significantly affect the digital skills of teachers in research work; and to know in what order the use of these emerging technologies or the combination of several of them affect the digital competences of teachers. A ex post facto design was used with a sample of 1740 Higher Education teachers. Digital skills were measured using the instrument of Guillén-Gámez et al. (Educ Inf Technol 10.1007/s10639-023-11895-2, 2023). The levels of creativity and entrepreneurship were analyzed with dichotomous variables from a 10-point Likert scale (less than 7 points-low level, greater than or equal to 7-good level). The results showed that, although teachers possessed an adequate level of digital research skills, this could vary depending on transversal skills such as creativity and entrepreneurship, with large differences when these skills were at a basic level. Furthermore, depending on whether teachers had research experience in XR technology, cryptocurrencies, facial authentication systems, wearables or robotics, amongst others, this significantly affected the level of digital competence in research. The added value of this study lies on the one hand, in the fact that there are hardly any studies that analyse this subject; and on the other hand, the implications that this could have for institutions to launch training initiatives for their teaching staff in emerging technologies, as well as in transversal competences in any disciplinary field.
研究中的数字能力:创造力和创业精神是教师培训的重要预测因素
摘要本研究的第一个目的是分析高等教育教师的数字研究能力,这取决于教师发起新的研究项目的创造力水平和他们的创业精神水平是否低/好。接下来,分析了不同新兴技术的使用是否显著影响教师在研究工作中的数字技能;并了解这些新兴技术的使用或其中几种技术的组合以何种顺序影响教师的数字能力。对1740名高等教育教师进行了事后设计。使用Guillén-Gámez等人的仪器测量数字技能(Educ Inf technology 10.1007/s10639-023-11895-2, 2023)。创造力和企业家精神的水平用10分李克特量表(低于7分低水平,大于或等于7分好水平)的二分变量进行分析。结果表明,尽管教师拥有足够水平的数字研究技能,但这可能因横向技能(如创造力和企业家精神)而异,当这些技能处于基本水平时,差异很大。此外,根据教师是否有XR技术、加密货币、面部认证系统、可穿戴设备或机器人等方面的研究经验,这显著影响了研究中的数字能力水平。本研究的附加价值一方面在于,几乎没有任何研究分析这一主题;另一方面,这可能会对各机构产生影响,促使它们在新兴技术以及任何学科领域的横向能力方面为教学人员发起培训计划。
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来源期刊
Journal of Computers in Education
Journal of Computers in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
14.50
自引率
1.60%
发文量
37
期刊介绍: JCE is an interdisciplinary forum for communication of perspectives among researchers, practitioner, and policy makers on theories and practices in technology enhanced learning. The journal aims at making an impact on educational practices and thus to transform learning.  The journal publishes up-to-date research and experiences in information communication technologies (ICT) in learning and education.  Authors are encouraged to submit papers related, but not limited, to the following topics of interest:1. Hotspots and Frontiers – reporting on current research and policy initiatives as well as national or international key research projects in the field ICT in education. 2. Instruction and Design - theoretical and methodological issues related to instructional design, curriculum development, and the role of technology in instructional transformation, particularly issues from social, cultural, psychological, cognitive, and pedagogical perspectives. 3. Learning and Technology - issues of learning technologies from theoretical and pedagogical perspectives. Specifically, it covers ubiquitous learning, human intelligence as well as other emerging technologies in education. 4. Media and Tools - patterns of educational communications and state-of-the-art educational media as well as instructional tools, which encompass learning management systems, interactive learning systems, knowledge visual tools, thinking training tools, as well as educational virtual reality systems and educational games.5. Academic Reviews - reviews on important works and publications in the field of ICT in education.
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