Using net games to stimulate the motor competence of elementary school students

Uray Gustian, Putra Sastaman, Zsolt Nemeth
{"title":"Using net games to stimulate the motor competence of elementary school students","authors":"Uray Gustian, Putra Sastaman, Zsolt Nemeth","doi":"10.21831/jk.v11i2.54555","DOIUrl":null,"url":null,"abstract":"Motor competence is essential to develop an active lifestyle, a healthy weight status, and a physical-activity habit. Motor competence stimulation focus on measuring the physical activity of playing games. The study investigated the potential improvement of motor skill by playing net games. Through the study, students are taught to make important decisions and acquire tactical knowledge by simplifying complex games. This research adopted an experimental design using One Group pretest-posttest method. Samples were collected through random sampling method in two classes of a selected elementary school. The Games Performance Assessment Instrument (GPAI) and the Gross Motor Development Test version 2 (TGMD-2) were used to assess students' playing understanding, motor skills, and numeric knowledge. Utilizing quantitative descriptive analysis, data were examined. The findings showed that the posttest values for motor skill aspects (95) were greater than the pretest results (88, 5). The average increase of each component for playing game was execution skill of 0.05, decision-making of 0.04, opponent coverage of 0.03, and overall of 0.05. Different test results show that t-test (t=4.50), both for game understanding and motor skill aspects, which were greater than t-tables (1,796). The statistics showed that the skills after treatment were significantly different from the students’ ability before treatment. This improvement in decision-making, technical execution, cover, support, game performance, game participation, pleasure, perceived competence, and intention to engage in physical activity is attributable to the usage of net games. The conclusion is that the use of net games is effective in improving the motor competence of elementary school students. However, the study only involves a small number of students, hence it is recommended for including a larger number of students in the further research, as well as using more rigid study design (control group) and take in different elementary schools.","PeriodicalId":473532,"journal":{"name":"Jurnal Keolahragaan","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Keolahragaan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21831/jk.v11i2.54555","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Motor competence is essential to develop an active lifestyle, a healthy weight status, and a physical-activity habit. Motor competence stimulation focus on measuring the physical activity of playing games. The study investigated the potential improvement of motor skill by playing net games. Through the study, students are taught to make important decisions and acquire tactical knowledge by simplifying complex games. This research adopted an experimental design using One Group pretest-posttest method. Samples were collected through random sampling method in two classes of a selected elementary school. The Games Performance Assessment Instrument (GPAI) and the Gross Motor Development Test version 2 (TGMD-2) were used to assess students' playing understanding, motor skills, and numeric knowledge. Utilizing quantitative descriptive analysis, data were examined. The findings showed that the posttest values for motor skill aspects (95) were greater than the pretest results (88, 5). The average increase of each component for playing game was execution skill of 0.05, decision-making of 0.04, opponent coverage of 0.03, and overall of 0.05. Different test results show that t-test (t=4.50), both for game understanding and motor skill aspects, which were greater than t-tables (1,796). The statistics showed that the skills after treatment were significantly different from the students’ ability before treatment. This improvement in decision-making, technical execution, cover, support, game performance, game participation, pleasure, perceived competence, and intention to engage in physical activity is attributable to the usage of net games. The conclusion is that the use of net games is effective in improving the motor competence of elementary school students. However, the study only involves a small number of students, hence it is recommended for including a larger number of students in the further research, as well as using more rigid study design (control group) and take in different elementary schools.
运用网络游戏刺激小学生运动能力的研究
运动能力对于养成积极的生活方式、健康的体重状况和体育活动习惯至关重要。运动能力刺激侧重于测量玩游戏的身体活动。这项研究调查了玩网络游戏对运动技能的潜在改善。通过学习,学生们学会了通过简化复杂的游戏来做出重要的决策并获得战术知识。本研究采用一组前测后测法进行实验设计。采用随机抽样的方法,选取一所小学的两个班级进行样本采集。采用游戏表现评估量表(GPAI)和大肌肉动作发展量表(TGMD-2)评估学生的游戏理解、运动技能和数字知识。采用定量描述性分析对数据进行检验。结果表明,运动技能方面的后测值(95)大于前测值(88,5)。玩游戏各成分的平均增加是执行技能0.05,决策0.04,对手覆盖0.03,整体0.05。不同的测试结果显示,游戏理解和运动技能方面的t检验(t=4.50)都大于t表(1796)。统计结果显示,治疗后学生的技能水平与治疗前有显著差异。这种在决策、技术执行、掩护、支持、游戏表现、游戏参与、乐趣、感知能力和参与体育活动的意图方面的改善可归因于网络游戏的使用。结论是网络游戏的使用对提高小学生的运动能力是有效的。但是,本研究涉及的学生数量较少,因此建议在进一步的研究中纳入更多的学生,并采用更严格的研究设计(对照组),并采取不同的小学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信