Development of interactive sport measurement test learning media

Afri Tantri, Abdul Hakim Siregar, Nurman Hasibuan, Benny Aprial. M
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Abstract

Media is one of the factors that support the success of the learning process, but there are still several shortcomings in the use of media to support learning. The aim of this research is to produce learning media in the physical education measurement test subject based on interactive multimedia, with product results in the form of mobile applications, interactive VCDs, printed books, and indexed reputable international journals which will later be used both in learning activities and in independent learning to facilitate in delivering learning material for physical education measurement tests. This study used the research and development approach from Borg and Gall. The target products or users in this study were lecturers in the sport’s physical education measurement test course. The subjects in this study were all PJKR FIK Unimed students who took the sport physical education measurement test course. The findings of the small group test showed that the questionnaire product had a total score of 565, an average of 28.25, and a total percentage of 70.62% in a small trial with a fairly valid category (used). The product could thus be used in this study, but the authors chose to carry out a large group trial to validate the product. Based on the findings of the large group test, the product questionnaire has a total score of 1369, an average of 34.22, and an overall percentage of 85.56% in a small trial with a very valid (used) category. Paired T-test employed to validate the product. Tcount = 5.11 determined from the findings of the calculation of the effectiveness test data. Pricing t-table = 2.08 calculated from the distribution list t using probability 1- = 0.95 and dk n-1 (30-1) = 1. This is mean there is an effect of learning media on interactive multimedia - sport-based measurement test, so that t count t table. It can be concluded that the interactive sports measurement test learning media in this study are well developed, valid, and effective to improve sport measurement test learning outcome.
互动式体育测量测试学习媒体的开发
媒体是支持学习过程成功的因素之一,但在使用媒体支持学习方面仍存在一些不足。本研究的目的是制作基于交互式多媒体的体育测量测试科目的学习媒体,产品成果以移动应用程序、交互式vcd、印刷书籍和索引的国际知名期刊的形式出现,这些产品将在学习活动和自主学习中使用,以促进体育测量测试学习材料的传递。这项研究使用了Borg和Gall的研究和开发方法。本研究的目标产品或用户是体育运动测量测试课程的讲师。本研究的被试均为参加体育运动测量测试课程的PJKR FIK united学生。小组检验结果显示,问卷产品总分为565分,平均28.25分,在一个相当有效的类别(使用)的小试验中,总百分比为70.62%。因此,该产品可以在本研究中使用,但作者选择进行大群体试验来验证该产品。根据大组检验结果,产品问卷总得分为1369分,平均34.22分,在一个非常有效(使用)类别的小试验中,总体百分比为85.56%。采用配对t检验来验证产品。Tcount = 5.11根据调查结果计算出试验数据的有效性。利用概率1- = 0.95,dk n-1(30-1) = 1,从分布列表t中计算出定价t表= 2.08。这意味着学习媒体对交互式多媒体体育测量测试有影响,因此t计数表。研究结果表明,本研究开发的互动式体育测量测试学习媒体是完善的、有效的,对提高体育测量测试学习效果是有效的。
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