Comparison of Swarm-based Metaheuristic and Gradient Descent-based Algorithms in Artificial Neural Network Training

IF 1.7 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Erdal Eker, Murat Kayri, Serdar Ekinci, Davut İzci
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引用次数: 0

Abstract

This paper aims to compare the gradient descent-based algorithms under classical training model and swarm-based metaheuristic algorithms in feed forward backpropagation artificial neural network training. Batch weight and bias rule, Bayesian regularization, cyclical weight and bias rule and Levenberg-Marquardt algorithms are used as the classical gradient descent-based algorithms. In terms of the swarm-based metaheuristic algorithms, hunger games search, gray wolf optimizer, Archimedes optimization, and the Aquila optimizer are adopted. The Iris data set is used in this paper for the training. Mean square error, mean absolute error and determination coefficient are used as statistical measurement techniques to determine the effect of the network architecture and the adopted training algorithm. The metaheuristic algorithms are shown to have superior capability over the gradient descent-based algorithms in terms of artificial neural network training. In addition to their success in error rates, the classification capabilities of the metaheuristic algorithms are also observed to be in the range of 94%-97%. The hunger games search algorithm is also observed for its specific advantages amongst the metaheuristic algorithms as it maintains good performance in terms of classification ability and other statistical measurements.
基于群的元启发式算法与基于梯度下降算法在人工神经网络训练中的比较
本文旨在比较经典训练模型下基于梯度下降的算法和基于群的元启发式算法在前馈反向传播人工神经网络训练中的应用。基于梯度下降的经典算法采用了批加权和偏置规则、贝叶斯正则化、周期加权和偏置规则和Levenberg-Marquardt算法。在基于群体的元启发式算法中,采用了饥饿游戏搜索、灰狼优化器、阿基米德优化器和Aquila优化器。本文使用Iris数据集进行训练。采用均方误差、平均绝对误差和确定系数作为统计度量技术来确定网络结构和所采用的训练算法的效果。在人工神经网络训练方面,元启发式算法比基于梯度下降的算法具有更强的能力。除了在错误率上取得成功外,元启发式算法的分类能力也在94%-97%的范围内。饥饿游戏搜索算法在元启发式算法中也有其独特的优势,因为它在分类能力和其他统计测量方面保持了良好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
22
审稿时长
4 weeks
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