Extending Sniper with Support to Access Operand Values: A Case Study on Reusability Measurement

Claudiu Buduleci, A. Gellert, A. Florea, Alexandru Matei
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引用次数: 1

Abstract

This work presents the augmentation of Sniper, a state-of-the-art multi/many-core simulator, with access to the operand values of a specific group of instructions. Our motivation for accessing the operand values is given because computer programs, in particular graphic and multimedia applications, are characterized by a high degree of redundancy which can be exploited by dynamic instruction reuse techniques. This paper falls into the category of "open architectures" starting from the open-source concept, as it provides researchers with a methodology for reading the values of instruction operands. The most important added value is a technical one, comprising details about the simulator’s architecture and our modifications. Furthermore, we propose a simulation methodology to study the potential reusability of specific types of dynamic instructions. The experimental study is done on the SPLASH-II benchmark suite under different parameters using the modified simulator. Among parameters we vary the number of cores, the compiler optimization method and the operand history length (depth of different operand values stored for each instruction). Our results are indicating a promising potential of reusability, on average varying from 84% to 87%, on selected types of dynamic instructions and lead to the idea of implementing a 4-way associative reuse buffer in a multi/many-core system. The level of optimization of the compiler influences the degree of reusability and overall performance. A rough estimation of potential gain in performance (speedup) is also calculated, reaching a maximum of 17.5% and 3.6% on average.
支持访问操作数值的扩展狙击器:可重用性度量的案例研究
这项工作展示了狙击手的增强,一个最先进的多/多核模拟器,可以访问特定指令组的操作数值。我们访问操作数的动机是因为计算机程序,特别是图形和多媒体应用程序,具有高度冗余的特点,可以通过动态指令重用技术加以利用。本文从开源概念出发,属于“开放架构”的范畴,因为它为研究人员提供了一种读取指令操作数值的方法。最重要的附加价值是技术上的,包括模拟器的结构和我们的修改的细节。此外,我们提出了一种仿真方法来研究特定类型动态指令的潜在可重用性。利用改进后的模拟器对SPLASH-II基准套件在不同参数下进行了实验研究。在参数中,我们改变了核数、编译器优化方法和操作数历史长度(每条指令存储的不同操作数值的深度)。我们的结果表明,在选定的动态指令类型上,可重用性的潜力很大,平均从84%到87%不等,并导致在多核/多核系统中实现4路关联重用缓冲区的想法。编译器的优化程度影响可重用性和整体性能的程度。还计算了潜在性能增益(加速)的粗略估计,最高可达17.5%,平均可达3.6%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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