Brainstorming Game Technologies in the Teaching Practice of Higher Education Institutions

Nataliia Ostapovych, Oleh Ostapovych, Y. Mazurenko
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Abstract

The article deals with the psychological and pedagogical foundations of using intellectual brainstorming didactic games in training professionals in different fields of study at higher education institutions. According to the principle of hidden didacticism, the concept of the universal and assisting type of intellectual games has been suggested – for the improvement of students' learning outcomes and for the forming of soft skills, team building, and optimization of personal and personal and collective professionally respective decision-making strategies as well. Based on the personal pedagogic experience of the authors in teaching non-related – medical and philological disciplines and on the empirical material of completed didactically neutral intellectual games, their efficiency in forming different types of competencies has been analyzed – common background knowledge, professional knowledge, and team-based soft skills.
头脑风暴游戏技术在高校教学实践中的应用
本文探讨了在高等教育机构中运用智力头脑风暴教学游戏来培训不同研究领域的专业人员的心理学和教育学基础。根据隐性教学的原则,提出了普遍和辅助型智力游戏的概念,以提高学生的学习成果,形成软技能,建立团队,优化个人和个人与集体的专业各自的决策策略。基于笔者在非相关学科——医学和语言学——的教学经验和教学中性智力游戏的经验材料,分析了它们在形成不同类型能力——共同背景知识、专业知识和基于团队的软技能方面的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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