Pengembangan Media Pembelajaran Aplikasi Canva pada Pembelajaran Tematik Tema Benda, Hewan dan Tanaman di Sekitarku Kelas I SD Muhammadiyah Sei Rampah

Ayu Puspita Sari Lubis, Beta Rapita Silalahi
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Abstract

The purpose of this research is to develop a Canva application-based learning environment for thematic learning on the subject of objects, animals, and plants around me in Class I. The research adopts the Research and Development model, focusing on product development. The study involved teacher interviews, with 75% of the teachers expressing the importance of using the Canva application in the learning process. The Canva application positively influenced thematic learning outcomes in Class I, as evidenced by the dominant respondents giving a validity level of "Very Valid" with an overall score of 84% for Canva's material, learning, and application aspects. The research demonstrates the effectiveness of the Canva application in enhancing thematic learning experiences for young learners.
Canva应用媒体学习开发应用于主题主题、动物和植物在我的教室Muhammadiyah是排版
本研究的目的是开发一个基于Canva应用程序的学习环境,以i班我周围的物体、动物和植物为主题进行专题学习。研究采用research and Development模式,以产品开发为重点。该研究涉及教师访谈,75%的教师表达了在学习过程中使用Canva应用程序的重要性。Canva应用程序对第一类的主题学习结果产生了积极的影响,主要的受访者在Canva的材料、学习和应用方面给出了“非常有效”的效度水平,总体得分为84%。该研究证明了Canva应用程序在增强青少年学习者主题学习体验方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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