{"title":"Aplikasi Pengenalan Koleksi Museum Lampung Berbasis Android","authors":"Shafina Azzahra, F. Febriansyah","doi":"10.23960/KOMPUTASI.V7I1.1719","DOIUrl":null,"url":null,"abstract":"Museum Negeri Lampung “Ruwa Jurai” merupakan museum terbesar dan pertama di \nProvinsi Lampung, museum ini sangat berperan bagi terbentuknya sejarah Provinsi \nLampung, sehingga perlu dilestarikan keberadaannya. Di zaman modern seperti sekarang \nini, sentuhan teknologi informasi sangat diperlukan di setiap bidang, tidak terkecuali untuk \nkelestarian Museum Lampung. Dilihat dari jumlah keseluruhan pengunjung Museum \nLampung 2011-2017 cenderung di angka stabil sekitar 70.000. Dalam penelitian ini Aplikasi \nPengenalan Koleksi Museum Lampung berbasis Android dapat memudahkan dan \nmeningkatkan minat masyarakat Lampung serta wisatawan asing untuk mengetahui dan \nmelihat langsung apa saja isi koleksi yang ada di Museum Lampung, aplikasi juga \ndilengkapi fasilitas scan barcode, di mana setiap koleksi yang ada di Museum Lampung \ndilengkapi barcode, barcode dapat di-scan dan aplikasi akan memberikan info lengkap \nterkait koleksi museum tersebut. Terdapat 10 jenis koleksi museum pada aplikasi Android \nini. Hasil dari penelitian yaitu telah berhasil dikembangkan sebuah “Aplikasi Pengenalan \nKoleksi Museum Lampung” yang memiliki beberapa menu utama yaitu koleksi museum, \nsejarah museum, info museum, scan QR code, navigasi, bantuan, dan tentang developer. \nHasil dari penelitian ini adalah: (1) pengujian fungsional dengan menggunakan metode \nBlack Box Testing dan teknik Equivalence Partitioning (EP) memperoleh hasil sesuai \ndengan yang diharapkan, (2) pengujian dan penilaian menggunakan kuisioner dengan \nperhitungan hasil kuisioner menggunakan metode Skala Likert yang memperoleh nilai ratarata \nsebesar 88. 2% untuk variabel user friendly, dan 85.06% untuk variabel interaktif, nilai \nini termasuk dalam kategori “Sangat Baik”. Dari hasil penilaian yang didapat maka aplikasi \nini berjalan sangat baik dan dapat digunakan oleh masyarakat. \nKata Kunci: Museum Lampung, Barcode, Black Box Testing, Equivalence Partitioning, \nSkala Likert. \n \nabstract \n \nLampung State Museum \"Ruwa Jurai\" is the largest and the first museum in Lampung \nProvince, this museum has a great role in the formation of the history of Lampung Province, \nso it needs to be preserved. In modern times like today, a touch of information technology is \nneeded in every field, not least for the sustainability of the Lampung Museum. Judging from \nthe total number of visitors to the Lampung Museum 2011-2017 it tends to be stable at \naround 70,000. The author would like to build an Android Museum Collection Introduction \nApplication based on Android that can facilitate and increase the interest of Lampung people \nand foreign tourists to know and see directly what the collection contents in the Lampung \nMuseum, the application also features barcode scanning, where each collection is in The \nLampung Museum is equipped with a barcode, the barcode can be scanned and the \napplication will provide complete information regarding the museum collection. There are \n10 types of museum collections on this Android application. The results of the study have \nbeen successfully developed a \"Introduction to the Museum of Lampung Collection \nApplication\" which has several main menus namely museum collection, museum history, \nmuseum info, QR code scans, navigation, assistance, and about developers. The results of \nthis study are: (1) functional testing using the Black Box Testing method and Equivalence \nPartitioning technique (EP) obtaining results as expected, (2) testing and assessment using a \nquestionnaire by calculating the results of the questionnaire using the Likert Scale method \nthat obtained the value on average 88. 2% for user friendly variables, and 85.06% for \ninteractive variables, this value is included in the \"Very Good\" category. From the \nassessment results obtained, this application runs very well and can be used by the \ncommunity \nKeywords: Museum Lampung, Black Box Testing, Equivalence Partitioning, Likert Scale.","PeriodicalId":292117,"journal":{"name":"Jurnal Komputasi","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Komputasi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23960/KOMPUTASI.V7I1.1719","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Museum Negeri Lampung “Ruwa Jurai” merupakan museum terbesar dan pertama di
Provinsi Lampung, museum ini sangat berperan bagi terbentuknya sejarah Provinsi
Lampung, sehingga perlu dilestarikan keberadaannya. Di zaman modern seperti sekarang
ini, sentuhan teknologi informasi sangat diperlukan di setiap bidang, tidak terkecuali untuk
kelestarian Museum Lampung. Dilihat dari jumlah keseluruhan pengunjung Museum
Lampung 2011-2017 cenderung di angka stabil sekitar 70.000. Dalam penelitian ini Aplikasi
Pengenalan Koleksi Museum Lampung berbasis Android dapat memudahkan dan
meningkatkan minat masyarakat Lampung serta wisatawan asing untuk mengetahui dan
melihat langsung apa saja isi koleksi yang ada di Museum Lampung, aplikasi juga
dilengkapi fasilitas scan barcode, di mana setiap koleksi yang ada di Museum Lampung
dilengkapi barcode, barcode dapat di-scan dan aplikasi akan memberikan info lengkap
terkait koleksi museum tersebut. Terdapat 10 jenis koleksi museum pada aplikasi Android
ini. Hasil dari penelitian yaitu telah berhasil dikembangkan sebuah “Aplikasi Pengenalan
Koleksi Museum Lampung” yang memiliki beberapa menu utama yaitu koleksi museum,
sejarah museum, info museum, scan QR code, navigasi, bantuan, dan tentang developer.
Hasil dari penelitian ini adalah: (1) pengujian fungsional dengan menggunakan metode
Black Box Testing dan teknik Equivalence Partitioning (EP) memperoleh hasil sesuai
dengan yang diharapkan, (2) pengujian dan penilaian menggunakan kuisioner dengan
perhitungan hasil kuisioner menggunakan metode Skala Likert yang memperoleh nilai ratarata
sebesar 88. 2% untuk variabel user friendly, dan 85.06% untuk variabel interaktif, nilai
ini termasuk dalam kategori “Sangat Baik”. Dari hasil penilaian yang didapat maka aplikasi
ini berjalan sangat baik dan dapat digunakan oleh masyarakat.
Kata Kunci: Museum Lampung, Barcode, Black Box Testing, Equivalence Partitioning,
Skala Likert.
abstract
Lampung State Museum "Ruwa Jurai" is the largest and the first museum in Lampung
Province, this museum has a great role in the formation of the history of Lampung Province,
so it needs to be preserved. In modern times like today, a touch of information technology is
needed in every field, not least for the sustainability of the Lampung Museum. Judging from
the total number of visitors to the Lampung Museum 2011-2017 it tends to be stable at
around 70,000. The author would like to build an Android Museum Collection Introduction
Application based on Android that can facilitate and increase the interest of Lampung people
and foreign tourists to know and see directly what the collection contents in the Lampung
Museum, the application also features barcode scanning, where each collection is in The
Lampung Museum is equipped with a barcode, the barcode can be scanned and the
application will provide complete information regarding the museum collection. There are
10 types of museum collections on this Android application. The results of the study have
been successfully developed a "Introduction to the Museum of Lampung Collection
Application" which has several main menus namely museum collection, museum history,
museum info, QR code scans, navigation, assistance, and about developers. The results of
this study are: (1) functional testing using the Black Box Testing method and Equivalence
Partitioning technique (EP) obtaining results as expected, (2) testing and assessment using a
questionnaire by calculating the results of the questionnaire using the Likert Scale method
that obtained the value on average 88. 2% for user friendly variables, and 85.06% for
interactive variables, this value is included in the "Very Good" category. From the
assessment results obtained, this application runs very well and can be used by the
community
Keywords: Museum Lampung, Black Box Testing, Equivalence Partitioning, Likert Scale.