An Information-Based Perception Model for Agent-Based Crowd and Egress Simulation

Vaisagh Viswanathan T., M. Lees
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引用次数: 4

Abstract

One of the major components of Agent Based Crowd Simulation is motion planning. There have been various motion planning algorithms developed and they've become increasingly better and more efficient at calculating the most optimal path. We believe that this optimality is coming at the price of realism. Certain factors like social norms, limitations to human computation capabilities, etc. prevent humans from following their optimal path. One aspect of natural movement is related to perception and the manner in which humans process information. In this paper we propose two additions to generalmotion planning algorithms: (1) Group sensing for motion planning which results in agents avoiding clusters of other agents when choosing their collision free path. (2) Filtering of percepts based on interestingness to model limited information processing capabilities of human beings.
基于agent的人群与出口仿真的信息感知模型
基于智能体的人群仿真的主要组成部分之一是运动规划。已经开发了各种各样的运动规划算法,它们在计算最优路径方面变得越来越好,越来越高效。我们认为,这种理想是以现实主义为代价的。某些因素,如社会规范、人类计算能力的限制等,阻碍了人类遵循最优路径。自然运动的一个方面与感知和人类处理信息的方式有关。在本文中,我们提出了对一般运动规划算法的两个补充:(1)运动规划的群体感知,使智能体在选择无碰撞路径时避开其他智能体的集群。(2)基于兴趣度的感知过滤来模拟人类有限的信息处理能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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