{"title":"An Information-Based Perception Model for Agent-Based Crowd and Egress Simulation","authors":"Vaisagh Viswanathan T., M. Lees","doi":"10.1109/CW.2011.10","DOIUrl":null,"url":null,"abstract":"One of the major components of Agent Based Crowd Simulation is motion planning. There have been various motion planning algorithms developed and they've become increasingly better and more efficient at calculating the most optimal path. We believe that this optimality is coming at the price of realism. Certain factors like social norms, limitations to human computation capabilities, etc. prevent humans from following their optimal path. One aspect of natural movement is related to perception and the manner in which humans process information. In this paper we propose two additions to generalmotion planning algorithms: (1) Group sensing for motion planning which results in agents avoiding clusters of other agents when choosing their collision free path. (2) Filtering of percepts based on interestingness to model limited information processing capabilities of human beings.","PeriodicalId":231796,"journal":{"name":"2011 International Conference on Cyberworlds","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2011.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
One of the major components of Agent Based Crowd Simulation is motion planning. There have been various motion planning algorithms developed and they've become increasingly better and more efficient at calculating the most optimal path. We believe that this optimality is coming at the price of realism. Certain factors like social norms, limitations to human computation capabilities, etc. prevent humans from following their optimal path. One aspect of natural movement is related to perception and the manner in which humans process information. In this paper we propose two additions to generalmotion planning algorithms: (1) Group sensing for motion planning which results in agents avoiding clusters of other agents when choosing their collision free path. (2) Filtering of percepts based on interestingness to model limited information processing capabilities of human beings.