Polygonization of volumetric reconstructions from silhouettes

A. Montenegro, L. Velho, P. Carvalho, Jonas Sossai
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引用次数: 6

Abstract

In this work we propose a method for the polygonization of octree-based reconstructions by dual contouring. Dual contouring is an adaptive method for determining contiguous polygonal meshes from signed octrees. It determines the positioning of the vertices of the mesh by minimizing a quadratic error expressed in terms of hermitian data. In order to apply dual contouring on volumetric reconstruction from silhouettes we devised a method that is able to determine the discrete topology of the contour in relation to the octree cells, as well as the hermitian data corresponding to the intersections and normals of conic volumes whose intersection approximates a structure known as visual hull. Due to the discrete and extremely noisy nature of the data used in the reconstruction we had to devise a different criterion for mesh simplification that applies topological consistency tests only when the geometric error measure is beyond a given tolerance. We present results of the application of the proposed method in the extraction of a mesh corresponding to the surface of objects of a real scene
轮廓体重建的多边形化
在这项工作中,我们提出了一种基于对偶轮廓的八叉树重建多边形化方法。对偶轮廓是一种从符号八叉树中确定连续多边形网格的自适应方法。它通过最小化以厄米数据表示的二次误差来确定网格顶点的位置。为了将对偶轮廓应用于轮廓的体积重建,我们设计了一种方法,该方法能够确定与八叉树细胞相关的轮廓的离散拓扑,以及与圆锥体积的交叉点和法线相对应的厄米特数据,其交叉点近似于称为视觉船体的结构。由于重建中使用的数据的离散和极其嘈杂的性质,我们必须设计一个不同的网格简化准则,仅在几何误差测量超出给定容限时应用拓扑一致性测试。我们给出了该方法在实际场景中物体表面对应网格提取中的应用结果
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