Backbones for Internet of Battlefield Things

Dimitrios Papakostas, Theodoros Kasidakis, E. Fragkou, Dimitrios Katsaros
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引用次数: 5

Abstract

The Internet of Battlefield Things is a relatively new cyberphysical system and even though it shares a lot of concepts from the Internet of Things and wireless ad hoc networking in general, a lot of research is required to address its scale and peculiarities. In this article we examine a fundamental problem pertaining to the routing/dissemination of information, namely the construction of a backbone. We model an IoBT ad hoc network as a multilayer network and employ the concept of domination for multilayer networks which is a complete departure from the volume of earlier works, in order to select sets of nodes that will support the routing of information. Even though there is huge literature on similar topics during the past many years, the problem in military (IoBT) networks is quite different since these wireless networks are multilayer networks and treating them as a single (flat) network or treating each layer in isolation and calculating dominating set produces submoptimal or bad solutions; thus all the past literature which deals with single layer (flat) networks is in principle inappropriate. We design a new, distributed algorithm for calculating connected dominating sets which produces dominating sets of small cardinality. We evaluate the proposed algorithm on synthetic topologies, and compare it against the only two existing competitors. The proposed algorithm establishes itself as the clear winner in all experiments.
战场物联网的主干
战场物联网是一个相对较新的网络物理系统,尽管它与物联网和无线自组织网络有很多共同的概念,但仍需要进行大量的研究来解决其规模和特点。在本文中,我们将研究与信息的路由/传播有关的一个基本问题,即主干的构建。为了选择支持信息路由的节点集,我们将IoBT自组织网络建模为多层网络,并采用多层网络控制的概念,这与早期工作的数量完全不同。尽管在过去的许多年里有大量关于类似主题的文献,但军事(IoBT)网络中的问题是完全不同的,因为这些无线网络是多层网络,将它们视为单个(平面)网络,或者将每层隔离处理并计算支配集产生次优或坏的解决方案;因此,过去所有处理单层(平面)网络的文献在原则上都是不合适的。我们设计了一种新的分布式计算连接支配集的算法,该算法产生小基数的支配集。我们在合成拓扑上评估了所提出的算法,并将其与仅有的两个竞争者进行了比较。所提出的算法在所有实验中都是明显的赢家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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