Real-time image-based 3D avatar for immersive game

Chulhan Lee, Hohyun Lee, Kyoungsu Oh
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引用次数: 4

Abstract

We developed an action game which is based on the interaction between real-time 3D avatar of the player and the virtual game characters. The 3D avatar is reconstructed from multi-view images of the player with image-based modeling and rendering techniques. The 3D avatar can be dynamically reconstructed and rendered in real time by using the Hardware-accelerated Visual Hull(HAVH) method. The visual appearances and physical activities of the player are projected onto the avatar. The player can see themselves in the virtual 3D space and interact with the virtual objects through the bodily movements of the avatar in the gaming world. The combination of movement-based interaction and realistic visual appearance makes games more realistic and immersive.
实时图像为基础的3D头像沉浸式游戏
我们开发了一款基于玩家的实时三维化身与虚拟游戏角色互动的动作游戏。通过基于图像的建模和渲染技术,从玩家的多视图图像中重建3D角色。采用硬件加速视觉船体(HAVH)方法,可以实现三维虚拟人物的动态重构和实时渲染。玩家的视觉外观和身体活动被投射到角色上。玩家可以在虚拟3D空间中看到自己,并通过游戏世界中角色的身体动作与虚拟物体进行互动。基于动作的互动与逼真的视觉外观相结合,使游戏更具真实感和沉浸感。
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