Digital Distortion Through Co-creation

Amanda T. Smith, Rachelle Moore
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引用次数: 1

Abstract

Abstract Co-creation is changing the way that the end-user and the manufacturing knitting industry engage with design of knitted products. This is in part due to the change in technological interfaces and capabilities but also due to the knitting technology becoming more available through open source portals and designers having gained a greater understanding of what knitted technologies such as seamless knitting—can do. The technological capabilities of seamless knit have been designed to use a traditional body shape that dictates a recognized silhouette during the development of outputs. Through creative practice this paper discovers alternative design possibilities when the technology is hacked to distort this archetypal body shape; new design outputs and textiles emerge. New methodologies for textile design approaches are also discussed through this article when new methods of creation which ignore the pre-programmed body form are introduced, and therefore new ways of discussing design development processes are revealed. This practice-led research focuses on the investigation of non-conventional body shapes utilizing the Wholegarment® knitwear technology as a material essential to the design development process. The design methodology developed combines the machine and designers as co-creators throughout the practice; resulting in distortion of mass manufactured silhouettes. This approach extends beyond the normal boundaries set by the digital interface generating possibilities for extreme knitted textile forms. This article outlines through practice some of the technological issues to overcome before full integration of co-creation by the end-user would be possible using seamless knit technology.
通过共同创造的数字失真
共同创造正在改变终端用户和针织制造行业参与针织产品设计的方式。这在一定程度上是由于技术接口和功能的变化,但也由于针织技术通过开放源码门户变得更加可用,以及设计人员对针织技术(如无缝针织)的功能有了更深入的了解。无缝针织的技术能力被设计成使用传统的身体形状,在产出的开发过程中决定了公认的轮廓。通过创造性的实践,本文发现了当技术被黑客扭曲这种原型身体形状时的其他设计可能性;新的设计成果和纺织品出现了。本文还讨论了纺织品设计方法的新方法,同时引入了忽略预编程形体的新创作方法,从而揭示了讨论设计开发过程的新方法。这项以实践为主导的研究侧重于利用Wholegarment®针织品技术作为设计开发过程中必不可少的材料来研究非传统的身体形状。所开发的设计方法将机器和设计师作为整个实践的共同创造者;导致大量制造的轮廓失真。这种方法超越了数字界面设定的正常边界,为极端针织纺织品形式创造了可能性。本文通过实践概述了在最终用户使用无缝编织技术实现共同创造的完全集成之前需要克服的一些技术问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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