THE COMPARATIVE STUDY BETWEEN FLASHCARD AND SCRABBLE MEDIA TO MOTIVATE THE STUDENT’S MASTERY IN VOCABULARY

Belinda Ekharisti Viklous
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Abstract

AbstractMastering vocabulary is very important for EFL students. The purposes of this comparative study are to 1) to determine the level of the students’motivation in vocabulary mastery, 2) to find out the interaction between the use of the applications(flashcard and scrabble) and the level of the students’ motivation. This quantitative study was conducted at SMA Negeri 1 Jelimpo from 21st - 28th January 2018. The population in this study was the tenth graders involving the students of class X MIA as an experimental class and class X IIS A as a control class. Data collection techniques used tests, questionnaires, and observations. The data analysis used a two-way ANOVA.  The results show that: (1) There is a differentmotivation in Vocabulary Mastery in proving withan average result of 67,7% in the medium category (2) Media influence to Value (sig = 0,047 <0, 05), while motivation does not affect the value (sig = 0.424> 0.05). (3) This study also finds a difference of effectiveness between the application of flashcards and scrabble media with the mean of experimental class gains 82,17 and mean of control class gains 68,80. Moreover, the result of observation shows the students of class X MIA are active and X IIS A are ranged into a very active, active, and quite active. Keywords: flashcard and scrabble media, vocabulary mastery, learning motivation
抽认卡与拼字游戏媒介对激发学生词汇掌握的比较研究
摘要掌握词汇对英语学习者来说是非常重要的。本比较研究的目的是:1)确定学生掌握词汇的动机水平;2)发现应用程序(抽认卡和拼字游戏)的使用与学生的动机水平之间的相互作用。该定量研究于2018年1月21日至28日在SMA Negeri 1 Jelimpo进行。本研究的人群为十年级学生,其中X MIA班为实验班,X IIS A班为对照班。数据收集技术使用测试、问卷调查和观察。数据分析采用双向方差分析。结果表明:(1)在中等类别的平均结果为67.7%的情况下,词汇掌握存在不同的证明动机;(2)媒介对价值的影响(sig = 0.047 0.05)。(3)本研究还发现,抽认卡与拼字媒体的使用效果存在差异,实验组平均得分为82,17,对照组平均得分为68,80。此外,观察结果显示,X MIA班的学生是活跃的,X IIS A班的学生分为非常活跃、活跃和相当活跃。关键词:抽认卡和拼字游戏,词汇掌握,学习动机
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