End-User Prototyping of Cross-Reality Environments

Andrea Bellucci, Telmo Zarraonandia, P. Díaz, I. Aedo
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引用次数: 11

Abstract

Building physical spaces interconnected with virtual worlds is a complex task that requires high technical knowledge and hours of programming and, as a matter of fact, is relegated to the work of expert professionals. The goal of this research is to lower the development threshold through the design of an end-user toolkit that provides a visual integrated environment for the rapid prototyping of cross-reality interactions. A user study with 8 participants showed the effectiveness of our approach and uncovered design opportunities and challenges for supporting the development of cross-reality environments.
跨现实环境的最终用户原型
构建与虚拟世界相互连接的物理空间是一项复杂的任务,需要高技术知识和数小时的编程,事实上,这是专业人士的工作。本研究的目标是通过最终用户工具包的设计来降低开发门槛,该工具包为跨现实交互的快速原型设计提供了一个可视化的集成环境。一项有8名参与者的用户研究显示了我们的方法的有效性,并揭示了支持跨现实环境开发的设计机会和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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