Modelling educational games through multi-domain framework in light of game play

Mifrah Ahmad, Lukman bin AB Rahim, N. Arshad
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引用次数: 3

Abstract

Game-based learning systems have been proven to provide a highly positive influence with learning industry over the past decade. The challenge occurs when the game developers have to model and develop an effective educational game to understand the depth and relationships between game play (rules and regulations), game environment, learning theories, and the learner's achievement to achieve the objective of subject content embedded in the educational game. Modelling in terms of software engineering for educational games can provide a wider aspect for the game developers. Thus, the authors have proposed a multi-domain framework with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on game play domain and discusses their relevancy with game environment, learning theories, and subject-matter (learners, teachers) by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect upon during the modelling and developing process of educational games.
基于游戏性的多域框架对教育游戏建模
在过去的十年里,基于游戏的学习系统已经被证明对学习行业产生了非常积极的影响。当游戏开发者必须模拟和开发一款有效的教育游戏,以理解游戏玩法(规则和规则)、游戏环境、学习理论和学习者成就之间的深度和关系,从而实现嵌入教育游戏的主题内容目标时,挑战就出现了。教育类游戏的软件工程建模可以为游戏开发者提供更广阔的视角。因此,作者通过系统的文献回顾,提出了一个多领域的隐式关系提取框架。通过与8位基于游戏的学习专家的定性访谈来验证这些关系。本文提出了基于游戏领域的11种内隐关系,并运用定性研究的解释性解释学方法讨论了它们与游戏环境、学习理论和主题(学习者、教师)的相关性。因此,本文总结出11种明确的关系,供游戏开发者在教育游戏建模和开发过程中思考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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