Usage of games as a means of increasing students’ motivation to learn foreign language in nonlinguistic university

A. A. Lugovaia
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引用次数: 0

Abstract

This article deals with latest issues of modern education, which have great prospects for development and wide application in practice, and are able to open new milestones in teaching. This view can be interesting for either experienced teachers or young professionals. The article reveals the processes of digitalization and its impact on the modern pedagogical world, as well as provides arguments in favor of the introduction of game approaches to teaching foreign languages using both classical techniques and modern computer tools, which are currently the most relevant, but not widely applicable. Due to the fact that the use of games in learning is still a controversial issue, the article presents the views of researchers supporting the benefits of gamification in education, namely, the feasibility of team games, and computer technologies and online games for better absorption of the material, increasing motivation to study aspects of language, improve memorizing of complex material by converting it to game and therefore easier form, and removing the language and psychological barriers, able to add difficulties in learning a foreign language. Based on the survey, the article provides statistics confirming the opinion of a number of researchers on the feasibility of using the method of gamification with the use of modern technical means to expand and diversify classes, to involve students in the educational process, to interest them in subject.
在非语言大学中,游戏作为提高学生学习外语动机的一种手段
本文探讨了现代教育的最新问题,这些问题在实践中具有广阔的发展前景和广泛的应用前景,能够在教学中开辟新的里程碑。这种观点对于经验丰富的教师或年轻的专业人士来说都很有趣。本文揭示了数字化的进程及其对现代教学世界的影响,并提供了支持引入游戏方法来使用经典技术和现代计算机工具进行外语教学的论据,这是目前最相关的,但不是广泛适用的。由于在学习中使用游戏仍然是一个有争议的问题,本文提出了研究人员支持游戏化在教育中的好处的观点,即团队游戏的可行性,以及计算机技术和网络游戏可以更好地吸收材料,增加学习语言方面的动机,通过将复杂材料转化为游戏来提高记忆,从而更容易形成,并消除语言和心理障碍。会增加学习外语的难度。在调查的基础上,本文提供了一些统计数据,证实了一些研究者的观点,即利用现代技术手段,利用游戏化的方法来扩大和多样化课堂,让学生参与到教育过程中来,使他们对学科产生兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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