The production of learning objects with accessibility for people with disabilities from strategies of gamification and transmedia storytelling

Leonardo Enrico Schimmelpfeng, V. Ulbricht, L. Fadel, C. Batista, Graziela de Souza Sombrio
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引用次数: 1

Abstract

The profusion of embedded information and communication technologies makes them increasingly used in educational processes. Through convergent media in the digital world and its different approaches, new possibilities for education emerge. It is sought from the qualitative approach and the exploratory and descriptive study, this article present possibilities to incorporate transmedia strategies, into Learning Objects, which are gamified and accessible to the person with a disability.
从游戏化和跨媒体讲故事的策略看残障人士无障碍学习对象的生产
嵌入式信息和通信技术的丰富使它们越来越多地用于教育过程。通过数字世界中的融合媒体及其不同的方法,教育出现了新的可能性。从定性方法和探索性和描述性研究中寻求,本文提出了将跨媒体策略纳入学习对象的可能性,这些学习对象被游戏化并可供残疾人使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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