Augmented Reality Applied in the Design of Learning Activities in Zoology

Diego Alonso Iquira Becerra, Briseida Danitza Sotelo Castro, Michael Mario Flores Conislla, Carlo Corrales-Delgado
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引用次数: 2

Abstract

This work describes the development of an application based on virtual reality for zoology education focused on children of five years, after evaluating the traditional teaching method it was determined how to adapt it to this new technology. Tests were carried out before and after the use of the application, focused on determining what is the best learning method (traditional, unguided and guided) for teaching the names and habitats of animals, these tests demonstrated the importance of complementing and adapting the traditional educational process with technology.
增强现实技术在动物学学习活动设计中的应用
这项工作描述了一种基于虚拟现实的应用程序的开发,主要针对五岁儿童的动物学教育,在评估了传统的教学方法之后,确定了如何使其适应这种新技术。在使用该应用程序之前和之后进行了测试,重点是确定什么是教授动物名称和栖息地的最佳学习方法(传统、无指导和有指导),这些测试表明了用技术补充和调整传统教育过程的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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