Deep Reinforcement Learning for Robotic Hand Manipulation

Muhammed Saeed, Mohammed Nagdi, Benjamin Rosman, Hiba H. S. M. Ali
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引用次数: 6

Abstract

Researchers have made a lot of progress in combining the advances in Deep Learning and the generalization and applicability of Reinforcement learning to the sequential decision-making process and introduce Deep Reinforcement Learning, which allows using Reinforcement Learning in high dimensional input space environments. Deep Reinforcement Learning achieved notable results in Atari-Games, continuous control tasks such as Robotics. In this project we benchmark the performance of three different deep reinforcement Learning techniques Deep Deterministic Policy Gradient ”DDPG” [1], Deep Deterministic Policy Gradient with Hindsight Experience Replay ”DDPG + HER” [2] and state-of-art policy gradient method Proximal Policy optimization ”PPO” [3], on multi-goal continuous control environments Fetch task and HandManipulate tasks, we benchmarked the three algorithms on six different environments using sparse and dense reward settings. Deep Deterministic Policy Gradient with Hindsight Experience Replay [2] achieves the best success-rate overall the environments when applied with sparse rewards, while both Proximal Policy Optimization [3] and Deep Deterministic Policy Gradient [1] were able to converge only on FetchReach environment.
机器人手操作的深度强化学习
研究人员在将深度学习的进展与强化学习的泛化和适用性结合到顺序决策过程中并引入深度强化学习方面取得了很大进展,这使得在高维输入空间环境中使用强化学习成为可能。深度强化学习在雅达利游戏、机器人等连续控制任务中取得了显著的成果。在这个项目中,我们对三种不同的深度强化学习技术(深度确定性策略梯度“DDPG”[1]、后见之明的深度确定性策略梯度“DDPG + HER”[2]和最先进的策略梯度方法近端策略优化“PPO”[3])在多目标连续控制环境中的性能进行了基准测试。我们在六种不同的环境中使用稀疏和密集的奖励设置对三种算法进行基准测试。当使用稀疏奖励时,具有后见之明经验回放的深度确定性策略梯度[2]在整个环境中获得了最佳的成功率,而近端策略优化[3]和深度确定性策略梯度[1]都只能在FetchReach环境中收敛。
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