Consequences of deploying culturally inclined earcons in speech technology design for oral users in South Africa

T. J. Ndwe, E. Barnard
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Abstract

We discuss the qualitative outcomes of utilizing an earcon in the design of an Interactive Voice Response (IVR) system. Earcons are short non-speech audio messages that are used in the computer/user interface (UI) to provide information to the user about some computer object, operation or interaction [3].The intended users speak nine out of the 11 official languages of South Africa and vary in terms of their educational levels, cultural and socio-economic backgrounds. A case study of the development of an IVR system called the Beautiful Game Results (BGR) system was used in order to explore the effects of using earcons during anticipated users' interaction with the system. The study involved the design of two prototypes, allowing users to access the results of recent soccer games by using either the telephone keypad or voice as input to the system. The observed participants' reaction and response to the qualitative survey during the experiments has shown that the use of a culturally accepted non-speech auditory cue in the system is an effective means of conveying information about the context of the application.
在南非的口头使用者的语音技术设计中部署文化倾向的听筒的后果
我们讨论了在交互式语音应答(IVR)系统的设计中使用earcon的定性结果。Earcons是简短的非语音音频消息,用于计算机/用户界面(UI)中,向用户提供有关某些计算机对象、操作或交互[3]的信息。预期使用者会说南非11种官方语言中的9种,他们的教育水平、文化和社会经济背景各不相同。为了探索在预期用户与系统交互期间使用耳塞的效果,使用了一个名为“美丽游戏结果”(BGR)系统的IVR系统开发的案例研究。这项研究涉及两个原型的设计,允许用户通过使用电话键盘或语音作为系统输入来访问最近足球比赛的结果。实验过程中观察到的参与者对定性调查的反应和反应表明,在系统中使用文化上可接受的非言语听觉线索是传达应用程序上下文信息的有效手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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