Development of Animal Comic Media (Anicom) Oriented with Contextual Approach for Grade X Students

Ilham Sepriadi, R. Sumarmin, R. Fitri
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引用次数: 1

Abstract

Based on the observation, it was found that the learning process did not motivate the students. Media that teachers use when the learning process is also less interest and motivation of learners. In addition, the media has not provided a clear picture for learners in relating it in everyday life. This study aims to develop a contextually oriented contextual learning medium for a valid and practical X class. This research is a development study. This learning medium was developed using three stages of 4D models. Data obtained from the validation and practicalization. Media that has been designed, validated by three experts, then tested to a teacher and 30 students of class X in SMA Negeri 12 Padang to know the level to the practitioner. The result of the research shows that the media developed in the biology learning oriented contextual approach on the material of kingdom Animalia for students of class X is stated very valid and very practical.
以情境教学法为导向的十年级动物漫画媒体的发展
通过观察发现,学习过程并没有激发学生的积极性。教师在学习过程中所使用的媒体也会降低学习者的兴趣和动力。此外,在日常生活中,媒体并没有为学习者提供一个清晰的画面。本研究旨在为有效且实用的X课程开发情境导向的情境学习媒介。这项研究是一项发展研究。该学习媒介采用四维模型的三个阶段进行开发。得到的数据经过验证和实践。媒体已设计,由三位专家验证,然后测试在SMA Negeri 12巴东X班的一位老师和30名学生,以了解从业者的水平。研究结果表明,以生物学学习为导向的情境教学法在X班学生动物王国教材上所开发的媒介是非常有效和实用的。
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