Gabriela G. Reyes-Zárate, Eduardo Caballero Montes, Jorge A. Gonzalez-Mendivil, Uziel Hernández Espejo
{"title":"Comparison in virtual reality based on efficiency for product assembly","authors":"Gabriela G. Reyes-Zárate, Eduardo Caballero Montes, Jorge A. Gonzalez-Mendivil, Uziel Hernández Espejo","doi":"10.54941/ahfe1002942","DOIUrl":null,"url":null,"abstract":"Virtual Reality technology (VR) can be used for manufacturing training within a\n reduced space to allow trainees to manipulate objects in a simulated environment. Based\n on the information obtained from this recreation exercise, the production planning team\n can implement the proper adjustments prior to the beginning of an assembly. During a\n Project Evaluation and Management course, five students from Tecnologico de Monterrey\n created a VR space with pieces for assembly in a laboratory, designed with the previous\n user experience from the students. The main objective of this study was to test the\n effectiveness of a drill pump assembly process to analyze the assembly time. The study\n included 44 third-year undergraduate engineering students, 22 females. After the VR\n study, a statistical test was performed to analyze the results, which indicated that the\n group of students reduced the cycle time by 67% after two times compared to the first\n tryout. In addition, no significant differences were observed in the assembly time\n between the male and female students.","PeriodicalId":383834,"journal":{"name":"Human Interaction and Emerging Technologies (IHIET-AI 2023): Artificial\n Intelligence and Future Applications","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Interaction and Emerging Technologies (IHIET-AI 2023): Artificial\n Intelligence and Future Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002942","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Virtual Reality technology (VR) can be used for manufacturing training within a
reduced space to allow trainees to manipulate objects in a simulated environment. Based
on the information obtained from this recreation exercise, the production planning team
can implement the proper adjustments prior to the beginning of an assembly. During a
Project Evaluation and Management course, five students from Tecnologico de Monterrey
created a VR space with pieces for assembly in a laboratory, designed with the previous
user experience from the students. The main objective of this study was to test the
effectiveness of a drill pump assembly process to analyze the assembly time. The study
included 44 third-year undergraduate engineering students, 22 females. After the VR
study, a statistical test was performed to analyze the results, which indicated that the
group of students reduced the cycle time by 67% after two times compared to the first
tryout. In addition, no significant differences were observed in the assembly time
between the male and female students.
虚拟现实技术(VR)可用于缩小空间内的制造培训,使受训者能够在模拟环境中操纵物体。根据从这个模拟练习中获得的信息,生产计划团队可以在组装开始之前实施适当的调整。在项目评估和管理课程中,来自tecologico de Monterrey的五名学生在实验室中创建了一个VR空间,其中包含用于组装的部件,该空间是根据学生以前的用户体验设计的。本研究的主要目的是测试钻泵装配过程的有效性,以分析装配时间。研究对象包括44名工科本科三年级学生,22名女生。VR研究结束后,进行了统计检验来分析结果,结果表明,与第一次试用相比,两次试用后,这组学生的循环时间缩短了67%。此外,男女学生在集合时间上无显著差异。