Comparison in virtual reality based on efficiency for product assembly

Gabriela G. Reyes-Zárate, Eduardo Caballero Montes, Jorge A. Gonzalez-Mendivil, Uziel Hernández Espejo
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引用次数: 1

Abstract

Virtual Reality technology (VR) can be used for manufacturing training within a reduced space to allow trainees to manipulate objects in a simulated environment. Based on the information obtained from this recreation exercise, the production planning team can implement the proper adjustments prior to the beginning of an assembly. During a Project Evaluation and Management course, five students from Tecnologico de Monterrey created a VR space with pieces for assembly in a laboratory, designed with the previous user experience from the students. The main objective of this study was to test the effectiveness of a drill pump assembly process to analyze the assembly time. The study included 44 third-year undergraduate engineering students, 22 females. After the VR study, a statistical test was performed to analyze the results, which indicated that the group of students reduced the cycle time by 67% after two times compared to the first tryout. In addition, no significant differences were observed in the assembly time between the male and female students.
基于产品装配效率的虚拟现实比较
虚拟现实技术(VR)可用于缩小空间内的制造培训,使受训者能够在模拟环境中操纵物体。根据从这个模拟练习中获得的信息,生产计划团队可以在组装开始之前实施适当的调整。在项目评估和管理课程中,来自tecologico de Monterrey的五名学生在实验室中创建了一个VR空间,其中包含用于组装的部件,该空间是根据学生以前的用户体验设计的。本研究的主要目的是测试钻泵装配过程的有效性,以分析装配时间。研究对象包括44名工科本科三年级学生,22名女生。VR研究结束后,进行了统计检验来分析结果,结果表明,与第一次试用相比,两次试用后,这组学生的循环时间缩短了67%。此外,男女学生在集合时间上无显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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