Analysis of a Game Theory-based Model of Vehicle-Pedestrian Interaction at Uncontrolled Crosswalks

B. Škugor, Jakov Topić, J. Deur, V. Ivanovic, E. Tseng
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引用次数: 6

Abstract

The paper deals with a detailed analysis of a game theory-based vehicle-pedestrian interaction model adopted from literature. For the sake of simplicity only single-vehicle/single-pedestrian model is considered. The adopted model is extended with a stochastic component that accounts for variability in pedestrian/driver behaviors and influence of multi-agent environment. The model is generalized for scenarios where pedestrian appears at different distances relative to crosswalk. The analysis study is organized as follows. First, an off-line analysis of model-derived probability distributions and corresponding crossing decisions is conducted to gain initial insights. Next, large-scale simulations of the model are conducted for a wide set of randomly generated initial conditions and stochastic component tunings. Finally, the obtained simulation results are analyzed and discussed.
基于博弈论的非受控人行横道车辆-行人交互模型分析
本文采用文献资料对基于博弈论的车人交互模型进行了详细分析。为简单起见,只考虑单车辆/单行人模型。采用的模型扩展了考虑行人/驾驶员行为可变性和多智能体环境影响的随机成分。该模型适用于行人相对于人行横道出现在不同距离的场景。分析研究组织如下:首先,对模型衍生的概率分布和相应的交叉决策进行离线分析,以获得初步的见解。接下来,对该模型进行了大规模的模拟,用于广泛的随机生成的初始条件和随机分量调谐。最后,对得到的仿真结果进行了分析和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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