Hierarchical human motion compression with constraints on frames

Shiyu Li, M. Okuda, S. Takahashi
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引用次数: 5

Abstract

This paper presents a compression method for motion data with special characteristics which can be indicated by motion behavior or specified by user with constraint. Motion capture systems have been widely used to model motion behavior in feature film production, action games and virtual environments on network. In general, the motion data consist of three coordinates or some rotation angles in each frame. For storing motion data and real-time transmission, an uncompressed raw data is often unacceptable. Our method combines wavelet transform and kinematics to implement an efficient motion data compression. Controlling the distortion yielded by the quantization, we enable user to specify constrains of motion. The max shift ROI method is adopted to sign the constraint frames. We further apply an adaptive quantization to establish the optimal position of the joint. Our method achieves 5-20% compression without any visual artifacts. The experiment result shows the validity of our method.
具有帧约束的分层人体运动压缩
本文提出了一种对具有特殊特征的运动数据进行压缩的方法,这些特征可以由运动行为来表示,也可以由用户带约束地指定。动作捕捉系统已广泛应用于电影制作、动作游戏和网络虚拟环境的动作行为建模。一般来说,运动数据由每帧中的三个坐标或一些旋转角度组成。对于存储运动数据和实时传输,未压缩的原始数据通常是不可接受的。该方法将小波变换与运动学相结合,实现了有效的运动数据压缩。控制由量化产生的失真,我们允许用户指定运动约束。采用最大移位ROI法对约束帧进行签名。我们进一步应用自适应量化来确定关节的最佳位置。我们的方法实现了5-20%的压缩,没有任何视觉伪影。实验结果表明了该方法的有效性。
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