Tangible programming for children: state of the art, classification and opportunities

Julie Henry, A. Bodart, Bruno Dumas
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Abstract

This article presents a study of the tangible devices supporting children (aged 2 to 12) in their learning of basic programming concepts. Twenty devices are examined through two perspectives: Fishkin's taxonomy and an original classification from the authors. The latter focuses on two aspects: didactics, by trying to identify the concepts implemented by the child, and the interaction modalities made available to a child to communicate and interact with the device. Innovation tracks in terms of interaction design are suggested and opportunities to continue this study, particularly with regard to the assimilation of concepts by the child, are presented.
面向儿童的有形节目:现状、分类和机会
这篇文章提出了一个有形的设备,支持儿童(2至12岁)在他们的学习基本的编程概念的研究。本文从两个角度考察了20种设备:菲什金的分类法和作者的原始分类。后者侧重于两个方面:教学,通过试图确定儿童实施的概念,以及为儿童提供与设备交流和互动的互动方式。在交互设计方面提出了创新的方向,并提出了继续这项研究的机会,特别是关于儿童对概念的同化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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