To use the new sphere pixelization method SREAG

Z. Malkin
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引用次数: 0

Abstract

A new method SREAG (Spherical Rectangular Equal-Area Grid) was proposed in Malkin (2019) to divide a spherical surface into rectangular cells of equal area. SREAG grid consists of a set of rings parallel to the equator, and each ring is divided into several cells, the number of which depends on the mean latitude of the ring. This paper presents some SREAG features in more details. The minimum number of rings is four. The maximum number of SREAG rings that can be achieved when using a 32-bit integer is 41068, which corresponds to the full range of resolution from $\sim$45$^{\circ}$ to $\sim$16$''$ The computational accuracy of SREAG is also estimated. Simple expressions were derived to calculate the basic SREAG parameter, number of rings, for the desired number of cells or for the required grid resolution.
采用新的球面像素化方法SREAG
Malkin(2019)提出了一种将球面划分为等面积矩形单元的新方法SREAG(球面矩形等面积网格)。SREAG网格由一组平行于赤道的环组成,每个环被分成几个单元,单元的数量取决于环的平均纬度。本文更详细地介绍了SREAG的一些特征。最小环数是4个。使用32位整数可以实现的最大SREAG环数为41068,对应于从$\sim$45$^{\circ}$到$\sim$16$ " $的全范围分辨率,并估计了SREAG的计算精度。推导了简单的表达式来计算基本SREAG参数,环数,所需的单元格数或所需的网格分辨率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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