Quality of Experience, a Very Personal Experience!

Antoine Lavignotte, C. Gravier, Julien Subercaze, J. Fayolle
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引用次数: 3

Abstract

At the Pervasive Computing area, end users expect to receive a multimedia service with an acceptable quality, anytime, and anywhere. Measuring this acceptability is usually referred to Quality of Experience (QoE). Unlike Quality of Service (QoS) which focuses on allocating expected systems and network resources, QoE is concerned with optimizing the perceived quality of a service by end-users. The appraisal of the user's acceptability thresholds is a key factor for service providers to perform adaptation decisions on their products (VoD, IPTV, online games, etc). While QoE is individualized, no study has yet examined to what extent. In this paper, we report an empirical study to understand if QoE should be managed globally, per cluster of users, or personally. We prove that every user has his very own vision of a same service, therefore that future QoE-based adaptive systems should take into account this property.
体验品质,非常个人化的体验!
在普适计算领域,终端用户希望随时随地获得质量可接受的多媒体服务。测量这种可接受性通常被称为体验质量(QoE)。与关注分配预期系统和网络资源的服务质量(QoS)不同,QoE关注的是最终用户感知到的服务质量的优化。用户可接受阈值的评估是服务提供商对其产品(VoD、IPTV、网络游戏等)进行适应性决策的关键因素。虽然QoE是个体化的,但还没有研究检验到什么程度。在本文中,我们报告了一项实证研究,以了解QoE是应该全局管理、每个用户集群管理还是个人管理。我们证明每个用户对相同的服务都有自己的看法,因此未来基于qos的自适应系统应该考虑到这一属性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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