TeamMATE: computer game environment for collaborative and social interaction

D. Thomas, L. Vlacic
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引用次数: 7

Abstract

In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents.
队友:协作和社会互动的电脑游戏环境
为了研究人类和人工智能作为完全平等的合作伙伴之间的互动和协作,我们开发了一款名为“队友”的互动电脑游戏,并在董事会式的游戏场景下测试了它的操作。我们概述了电子会议室环境中必要的关键特性和理想属性,并介绍了一个物理层概念,使我们能够以可扩展的方式定义电子会议室以及所需的传感器、效应器和通信协议。一旦描述了队友系统的基础,我们将演示在物理层中定义的简单头脑风暴过程。在这个电子会议室中,人类和人造生物作为完全平等的伙伴代理人,相互协作,履行与观察过程相关的各种角色和责任。最后,我们总结了我们对队友行为的观察,以及这如何有助于进一步与完全平等的合作伙伴代理合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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