Words in Motion: Kinesthetic Language Learning in Virtual Reality

C. Vazquez, Lei Xia, Takako Aikawa, P. Maes
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引用次数: 47

Abstract

Embodied theories of language propose that the way we communicate verbally is grounded in our body. Nevertheless, the way a second language is conventionally taught does not capitalize on kinesthetic modalities. The tracking capabilities of room-scale virtual reality systems afford a way to incorporate kinesthetic learning in language education. We present Words in Motion, a virtual reality language learning system that reinforces associations between word-action pairs by recognizing a student's movements and presenting the corresponding name of the performed action in the target language. Results from a user study involving 57 participants suggest that the kinesthetic approach in virtual reality has less immediate learning gain in comparison to a text-only condition and no immediate difference with participants in a non-kinesthetic virtual reality condition. However, virtual kinesthetic learners showed significantly higher retention rates after a week of exposure than all other conditions and higher performance than non-kinesthetic virtual reality learners. Positive correlation between the times a word-action pair was executed and the times a word was remembered by the subjects, supports that virtual reality can impact language learning by leveraging kinesthetic elements.
动态语言:虚拟现实中的动觉语言学习
语言的具身理论提出,我们口头交流的方式是基于我们的身体。然而,传统的第二语言教学方式并没有利用动觉模式。房间级虚拟现实系统的跟踪能力提供了一种将动觉学习纳入语言教育的方法。我们介绍了Words in Motion,这是一个虚拟现实语言学习系统,通过识别学生的动作并在目标语言中呈现相应的动作名称来加强单词-动作对之间的联系。一项涉及57名参与者的用户研究结果表明,与纯文本条件相比,虚拟现实中的动觉方法具有更少的即时学习收益,与非动觉虚拟现实条件下的参与者没有即时差异。然而,虚拟动觉学习者在接触一周后的记忆保留率明显高于其他所有条件,并且比非动觉的虚拟现实学习者表现更好。单词-动作对执行的时间和单词被记住的时间之间存在正相关关系,这表明虚拟现实可以通过利用动觉元素来影响语言学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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